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DOlson

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Everything posted by DOlson

  1. I don't use the source method of installing the NVidia drivers on Debian, I just do it the same way I used to on Mandrake, and it works for me. You might wanna look at my tutorial, and if it still doesn't work, try reading the README file from NVidia, because there might be a section you need to add to your /etc/modules/modules.conf file or something. Good luck.
  2. Debian uses pre-compiled binaries.
  3. The sound REALLY sucks, so you may want to put it off... Wait until it's finished... Just my advice.
  4. It keeps telling me to insert disc 1. If you want the file layout of disc 1 of the UK version, I can provide it.
  5. Here is a tutorial. It works for me (I wrote it) so if you have problems, let me know. http://www.xbox-scene.com/articles/streaming-linux.php
  6. I don't see what Gaim has to do with Medal of Honor, but whatever. A note to ravage: the installer doesn't work on the UK version of the game... If you have heard otherwise, let me know... I can help you out with making it work, if you want.
  7. Are there any other types of drivers in Linux? ;)
  8. http://icculus.org/~ravage/mohaa/ ^^ installer from ravage. :D
  9. Heh, yeah. The last update was from when I was hosted at icculus.org. I stopped updating the site. I may update just the index file so people know the site does work now.
  10. I doubt you need to update X, since you're using a newer version than I am, and I have no problems with the drivers. However, your device permissions may be wrong, or your module.conf file, or something else. Did you check for your problem in the NVidia readme file? Or try asking for help in #nvidia on irc.freenode.net?
  11. That's what he did, and that's what my tutorial teaches. However, you still need to edit the files by hand, if it is your first time installing it, and my tutorial does cover that.
  12. I pre-ordered my copy from TuxGames (got the expansion pack with it), and I asked for immediate shipment. AND I got them in DVD cases! w00t. Be warned that the game's sound is very crappy at the moment, but he'll fix it sometime soon, hopefully.
  13. DOlson

    Someone clue me in

    For Quake3, you just install the point release from id Software, then copy the pak files directly off the CD. Or if you have the Linux version, the installer copies them for you. Same goes for RTCW, unless you have the original pressings, like I do, in which case, you can use a Windows installation to get the files or buy the $5 TuxGames installer (I have this but haven't tried it yet). In general, I use ravage's page as my first resource for Linux installers. As far as the video card question goes, I'd go with the NVidia one, unless one of the others has good 3D support in Linux.
  14. With the information you've given, there isn't much I can do, except post my XF86Config file to show you a working one, and you can see if anything is in it that you wanna try... But I think it's most likely a problem with your AGP settings/driver config, and maybe device permissions, who knows. There is also a troubleshooting section in the README file that comes with the drivers, which should help. $ cat /etc/X11/XF86Config Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "Files" RgbPath "/usr/X11R6/lib/X11/rgb" FontPath "/usr/X11R6/lib/X11/fonts/local/" FontPath "/usr/X11R6/lib/X11/fonts/misc/" FontPath "/usr/X11R6/lib/X11/fonts/75dpi/:unscaled" FontPath "/usr/X11R6/lib/X11/fonts/100dpi/:unscaled" FontPath "/usr/X11R6/lib/X11/fonts/Type1/" FontPath "/usr/X11R6/lib/X11/fonts/TrueType/" FontPath "/usr/X11R6/lib/X11/fonts/freefont/" FontPath "/usr/X11R6/lib/X11/fonts/75dpi/" FontPath "/usr/X11R6/lib/X11/fonts/100dpi/" EndSection Section "ServerFlags" EndSection Section "InputDevice" Identifier "Keyboard1" Driver "Keyboard" Option "AutoRepeat" "500 30" Option "XkbRules" "xfree86" Option "XkbModel" "pc104" Option "XkbLayout" "us" EndSection Section "InputDevice" Identifier "Mouse1" Driver "mouse" Option "Protocol" "IMPS/2" Option "Device" "/dev/input/mice" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" Identifier "Mouse2" Driver "mouse" Option "Protocol" "IMPS/2" Option "Device" "/dev/psaux" Option "ZAxisMapping" "4 5" Option "Resolution" "512" EndSection Section "Monitor" Identifier "Monitor0" HorizSync 31.5 - 48.5 VertRefresh 50-70 EndSection Section "Monitor" Identifier "Monitor1" HorizSync 31.5 - 48.5 VertRefresh 50-70 EndSection Section "Device" Identifier "NVIDIA0" Driver "nvidia" Screen 0 BusID "PCI:1:0:0" Option "NvAGP" "1" Option "RenderAccel" "1" Option "SWCursor" "0" Option "HWCursor" "1" Option "CursorShadow" "1" Option "PageFlip" "1" Option "DigitalVibrance" "25" Option "NoBandWidthTest" "1" EndSection Section "Device" Identifier "NVIDIA1" Driver "nvidia" Screen 1 BusID "PCI:1:0:0" Option "NvAGP" "1" Option "RenderAccel" "1" Option "SWCursor" "0" Option "HWCursor" "1" Option "CursorShadow" "0" Option "PageFlip" "1" Option "DigitalVibrance" "25" Option "NoBandWidthTest" "1" EndSection Section "Device" Identifier "NVIDIA-TV" Driver "nvidia" Option "DPMS" Option "MetaModes" "800x600" Option "TVOutFormat" "COMPOSITE" Option "TVStandard" "NTSC-M" Option "ConnectedMonitor" "TV" EndSection Section "Screen" Identifier "Screen0" Device "NVIDIA0" Monitor "Monitor0" DefaultDepth 24 Subsection "Display" Depth 24 Modes "1024x768" "800x600" "640x480" EndSubsection EndSection Section "Screen" Identifier "Screen1" Device "NVIDIA1" Monitor "Monitor1" DefaultDepth 24 Subsection "Display" Depth 24 Modes "1024x768" "800x600" "640x480" EndSubsection EndSection Section "Screen" Identifier "Screen2" Device "NVIDIA-TV" Monitor "Monitor1" DefaultDepth 24 Subsection "Display" Depth 24 Modes "800x600" "640x480" EndSubsection EndSection Section "ServerLayout" Identifier "two" Screen 0 "Screen0" Screen 1 "Screen1" leftof "Screen0" InputDevice "Mouse1" "CorePointer" InputDevice "Mouse2" "AlwaysCore" InputDevice "Keyboard1" "CoreKeyboard" EndSection Section "ServerLayout" Identifier "one" Screen "Screen0" InputDevice "Mouse1" "CorePointer" InputDevice "Mouse2" "AlwaysCore" InputDevice "Keyboard1" "CoreKeyboard" EndSection Section "ServerLayout" Identifier "three" Screen 0 "Screen2" InputDevice "Mouse1" "CorePointer" InputDevice "Mouse2" "AlwaysCore" InputDevice "Keyboard1" "CoreKeyboard" EndSection
  15. http://icculus.org/news/news.php?id=1607
  16. DOlson

    I wonder........

    MacSoft does most Mac ports, and they use their own special methods, which is sorta smart. They use a DirectX wrapper, which basically changes the DirectX functions and implements them as native Mac functions, so the changes to the actual code are reduced dramatically... Not the best solution (ideally, people would just develop under Linux and port to other platforms) but it gets the titles, and without the speed loss and bugs that Linux users get with Transgaming's hacked games (Kohan, The Sims, etc). Mac doesn't have DirectX either, so in that regard, Linux and Mac can be closer related, but there are more differences than just that. There's also byte-swapping and such, since Macs use PPC processors, versus x86 processors... Anyhow, not sure if that answers your question or not, whatever it was. ;)
  17. If you can run Quake 3, ET shouldn't be a hassle. Same engine and such. It's a great game, high-quality port, and GTK Radiant supports it now, so new maps should start coming quickly. It's faster to load and runs better than America's Army (think the difference between UT and UT2003). If you like ET, do buy yourself a copy of RTCW, as it's similar, but bigger, better in some ways, and has single player too. RTCW still has my favorite mp map, beach.
  18. I have recently realized a few things. 1. While most games are better on PC, my life is simpler if I just get them for a console and use the PC for important things. 2. The slightly better graphics on a PC just don't make up for the ability to throw any game in the drive and know it will work instantly. (personal preference, and it helps to have an Xbox) 3. While I hate MS< the Xbox kicks the crap out of the competition in every single concievable category with the one exception of game selection. Just some stuff to think about.
  19. Actually, it is a part of the Microsoft contract that they signed. They said so in the #openknights channel many many many months ago when we asked them about it... So, here's hoping they forget about the Xbox for all future games.
  20. HAHAHA. Okay, the mub clan sounds good to me.
  21. They ported Spy Hunter from Playstation 2 to Windows and Mac. There are no plans for a Linux "port". http://www.transgaming.com/news.php?newsid=71 So, whatever. To me, that's a slap in the face of the people who subscribe to their services, and I will not support them ever again. Not to mention their threats to change the license of the WineX license, to prohibit source (Gentoo) AND binary (Debian) distribution of the open CVS version... The attitude that "sure, the license permits it, but if you do it, we'll change the license" is just stupid. Anyhow, before Transgaming fans get mad at me, I'll stop.
  22. I have no idea when Postal 2 will be done. Just have a look at icculus' finger info every now and again for updates. As for me personally running WineX, well, amongst other things, I refuse to support a company that takes my money and spends it on porting games to Windows and Mac, ignoring Linux completely.
  23. This is opensourced now, so that's cool... Not sure how long ago this happened, but hey, it looks pretty cool: http://soaos.sourceforge.net/
  24. Most companies don't do in-house Mac ports either. MacSoft does the majority of them, and the way they do it is using a DirectX wrapper, which means they can port easily. No one has done this for Linux yet, and by the sounds of it, no one wants to. The thing I'm hoping for is more widespread use of OpenGL, OpenAL, SMPEG, and SDL... If companies continue using DirectX and Bink and Miles, then ports will take that much longer and won't be worth the investment...
  25. http://www.itworld.com/Comp/2126/030806madhatter/ Kinda neat.
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