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Mandrake gaming overall problem


Guest Aznog
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Guest Aznog

I have a gaming probelm with Mandrake 9.1 (or KDE 3.1(dont know which one brought the problem))

Every time i start some full screen game it just strips the screen in to many strips like this

hello im a new user here i would like some help (would show as)

hello im a hello im a hello im a hello im a

Well u get what i mean . I just cant figure out the problem i would like some help from ppl who know linux

Im getting pretty unhappy that i cant play my freecraft (they are shutting it down :x)

Btw.My winex doesnt work too but this ill ask help for later

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FreeCraft is just being renamed and will continue under that new name, as we discussed before. They are also removing the WC2 compatibility.

 

As for your WineX problem, ask in the Emulation forum.

 

As for your other problem, did you install your 3D drivers properly? Did any games ever work? It sounds video-related, so post the output of glxinfo so we can look at it please.

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  • 2 weeks later...
Guest Aznog

name of display: :0.0

Loading required GL library /usr/X11R6/lib/libGL.so.1.2

Xlib: extension "XFree86-DRI" missing on display ":0.0".

display: :0 screen: 0

direct rendering: No

server glx vendor string: SGI

server glx version string: 1.2

server glx extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

client glx vendor string: SGI

client glx version string: 1.2

client glx extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

GLX extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context

OpenGL vendor string: Mesa project: www.mesa3d.org

OpenGL renderer string: Mesa GLX Indirect

OpenGL version string: 1.3 Mesa 4.0.4

OpenGL extensions:

GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,

GL_ARB_texture_cube_map, GL_ARB_texture_env_add,

GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,

GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,

GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,

GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

GL_EXT_texture_lod_bias

glu version: 1.3

glu extensions:

GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

 

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav

id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat

----------------------------------------------------------------------

0x23 24 tc 1 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None

0x24 24 tc 1 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None

0x25 24 tc 1 24 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None

0x26 24 tc 1 24 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None

0x27 24 dc 1 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None

0x28 24 dc 1 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None

0x29 24 dc 1 24 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None

0x2a 24 dc 1 24 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None

 

 

Here is my glxinfo dont know much about anythin it says

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You are using Mesa, which is software rendering...

 

If you have an NVidia card, follow the tutorial at my website (link in signature).

 

If you have an ATI card, well, may God have mercy on you...

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