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Game Making


Guest BlackSnow
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Guest BlackSnow

Just gonna post this link incase anyone is ever interested in making a game and want an open source engine to build it on. I'll also post links to other useful applications for this subject.

 

Game Engines

 

http://www.garagegames.com/index.php?sec=m...category&qid=82

 

This has a pretty big list of Open Source game engines, some of these include:

 

Jet3d 

Jet3D is an open-source state-of-the-art 3D graphics engine built for high performance real-time rendering. Jet3D offers advanced lighting features, 3D modeling support, seamless soft-skin polyonal characters and many other innovations. It is essentially Genesis3d v2.

 

Crystal Space

Crystal Space is a free (LGPL) and portable 3D engine written in C++. It supports: true six degree's of freedom, colored lighting, mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation), procedural textures, radiosity, particle systems, halos, volumetric fog, scripting (using Python or other languages), 8-bit, 16-bit, and 32-bit display support, Direct3D under Windows, Glide and OpenGL on Windows, GNU/Linux, OS/2, Macintosh, BeOS

 

Free Portable Game Engine "The Nebula Device" is a new professional quality game engine, that can be used by anybody for free - full source included. Its creators, the core team behind "Urban Assault" (published in 1998 by Microsoft), use Nebula to implement their next commercial computer game project, codenamed "The Nomads".

 

Modelling

 

Blender3d

 

http://www.blender.org/

 

Open Source 3d modelling tool.

 

OpenFX 3D modeler

 

http://openfx.org/

 

OpenFX is an Open-Source 3D modeling, animation and rendering suite created by Dr. Stuart Ferguson. OpenFX is a powerful renderer and raytrace engine, NURBS support, kinematics-based animation, morphing, and an extensive plugin API.

 

 

Tutorials & Information

 

Linux Artist: http://www.linuxartist.org/

 

A site for artists working on linux. News, information, and links to tools covering 2D art, 3D modeling, animation, video, rendering, audio, etc. Extra coverage for GIMP, blender and povray.

 

Nehe´s OpenGL Tutorials: http://nehe.gamedev.net/

 

A collection of OpenGL tutorials ranging from initial setup and your first polygon to bump mapping, reflections and shadows. All presented in small easy to follow tutorials. (Some of these tutorials have been submitted as individual article resources.)

 

OpenGL FAQ: http://www.faqs.org/faqs/graphics/opengl-faq/part1/

 

Usenet news group FAQ covering OpenGL

 

 

 

Roll on the independant Game Developers! Why not members of MandrakeUsers.org club together and make a game? :D

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SDL library: http://www.libsdl.org/

 

OpenAL library: http://www.openal.org/

 

Programming Linux Games PDF formatted book: http://www.overcode.net/~overcode/writing/...ting-update.pdf

 

Guide for developing with OpenAL: ftp://opensource.creative.com/pub/sdk/Ope...enAL_PGuide.pdf

 

SDL documentation site: http://sdldoc.csn.ul.ie/

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  • 2 weeks later...

thanks for the links

 

Also check out this link

http://hem.passagen.se/opengl/glfw/

here is the discription:

GLFW is a free, open source, portable framework for OpenGL application development. In short, it is a link library that constitutes a powerful API for handling operating system specific tasks, such as opening an OpenGL window and reading keyboard, mouse and joystick input.

 

It also provides functions for reading a high precision timer, querying OpenGL extensions, creating and synchronizing threads, reading textures from files and more...

 

GLFW is available for both Windows and Unix-like systems (running the X Window System), such as Linux, FreeBSD, Solaris, IRIX etc.

 

 

I wanna start making a master of orion clone(loved that game).

But i will wait a few months to finish the apps i am making at work which are all php, before moving onto another language.

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  • 2 weeks later...
Also, for reference you can purchase the book, Programming Linux Games (by the Loki guys I think).

 

You can possibly get a copy from;

http://store.linuxjournal.com

 

I have already got it, it's a good book.

And it was on the shelf at a couple of bookstores in New Zealand, which i found surprising but good.

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  • 3 months later...
Also, for reference you can purchase the book, Programming Linux Games (by the Loki guys I think).

 

You can possibly get a copy from;

http://store.linuxjournal.com

 

Yeah, I bought it, but the PDF version that I linked to is a good reference too, if you cherish your books and don't like bending the pages or getting fingerprints on the cover. :P

 

Oh, yeah, and the PDF is free. But I recommend you buy the hard copy as well, to support John Hall, who authored the book.

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