SoulSe Posted November 13, 2002 Report Share Posted November 13, 2002 So I want to install OpenGL Quake on my box and I have found several tutorials for doing this, I have a few quesions though, especially since I want to install it with OpenGL capabilities. Firstly: I found the tut on The Mandrake Experience, does this install OpenGL Quake? Or just the old regular flavour? Secondly: I found another tut that was written in '98 on happypenguin.org and in it was mentioned that in order to run OpenGL Quake you needed a Voodoo card. Does anyone know if the old binaries support nvidia cards? I don't understand the complicated process of getting the twilight engine pumping if their are binaries available? Please help me sos I can get fragging on my favourite 1st person eva. Quote Link to comment Share on other sites More sharing options...
johnnyv Posted November 13, 2002 Report Share Posted November 13, 2002 I thought quake was a 3d accelerated game? if you have opengl working on you system then there should be no problem just use DOlsons tut run glxgears should see some cogs moving run glxinfo - look for "direct rendering" Quote Link to comment Share on other sites More sharing options...
SoulSe Posted November 14, 2002 Author Report Share Posted November 14, 2002 My Direct Rendering is perfect, that's not what I'm asking. There are three ways to run quake (1) on Linux: 1. The first set of binaries runs good old quake the way it was first produced. 2. The second set of binaries runs quake in a Window on your X system. 3. The third set of binaries are the way God intended it to be: Quake with souped-up Open GL support. Now, the problem is that OpenGL Quake was written in the old days when a Voodoo card was king and I want to know if it'll run with my Geforce. At least, this is the way I understood it. Take a look at the How-To on www.linuxquake.com I don't see the need for a convuluted install if there are perfectly good binaries available... Quote Link to comment Share on other sites More sharing options...
johnnyv Posted November 14, 2002 Report Share Posted November 14, 2002 I knew there was doom and opengl doom i thought quake was already an opengl game, must have been a little too early. Quote Link to comment Share on other sites More sharing options...
83mercedes Posted November 16, 2002 Report Share Posted November 16, 2002 Here's a page with all you need to get Quake in open_GL working, instructions and the source. http://mfcn.ilo.de/glxquake/ It all works for me, I have a geforce4. Good Luck. Quote Link to comment Share on other sites More sharing options...
DOlson Posted November 16, 2002 Report Share Posted November 16, 2002 My tutorial is using Twilight. It's better than the other Quake versions I've tried. I think I have to make a new RPM for Mandrake 9.0 though. Not too sure. Quote Link to comment Share on other sites More sharing options...
83mercedes Posted November 16, 2002 Report Share Posted November 16, 2002 Hi DOlson, you might be right about having to make a new rpm for Mandrake 9, I tried to install the twilight rpm from your site and got the error libasound.so.1 is needed by twilight-0.1.99-1 Or maybe I didn't do it right? What is lha? I tried to urpmi it and it said everything already installed. But when I did "whereis lha" I got no listing. hmmm.... I don't know nuthin'. Quote Link to comment Share on other sites More sharing options...
SoulSe Posted November 17, 2002 Author Report Share Posted November 17, 2002 lha is a compression program like tar or zip. It was developed by Sun. I found it on www.rpmfind.net Useage: # lha e <archive> Quote Link to comment Share on other sites More sharing options...
83mercedes Posted November 17, 2002 Report Share Posted November 17, 2002 OK. Did you get quake working yet??? Quote Link to comment Share on other sites More sharing options...
SoulSe Posted November 17, 2002 Author Report Share Posted November 17, 2002 I can't get it working! I followed the directions in 83mercedez' link to the T. I unpack the binaries, but I can't execute glquake, here's what I did: created /usr/games/quake created /usr/games/quake/id1 copied the pak files into id1. unpacked the binaries into the quake directory, I unzipped them all, but I can't execute glquake, as if it isn't there. Am I unpacking it correclty (# tar xzf glxquake.tar.gz)? Quote Link to comment Share on other sites More sharing options...
83mercedes Posted November 18, 2002 Report Share Posted November 18, 2002 I don't know what to tell you, I'm sorry. Damned thing worked for me many times, over 3 different Mandrake distros. Quote Link to comment Share on other sites More sharing options...
SoulSe Posted November 18, 2002 Author Report Share Posted November 18, 2002 Ok, I got it working, but it is acting weird. What I did was copy glquake into my /usr/bin directory and after that I could execute it, but it only works if I cd into my /usr/local/games/quake directory and then execute it! So I can't make a launcher for it on my desktop. I'm a newbie, so I don't understand too much about symbolic linking and stuff (btw: I also tried making a symbolic link in /usr/bin with the same results). Any suggestions? Quote Link to comment Share on other sites More sharing options...
83mercedes Posted November 18, 2002 Report Share Posted November 18, 2002 That's good, at least it's working, what did you do different? Here's what I would do now:(There is probably a BETTER way, but this works for ME) 1) right click on desktop 2) in the dropdown menu, pick "create new" then "text file". 3) Name it: quake.sh 4) open it with a text editor, and type: cd /usr/local/games/quake ./glquake 5) close that file, right click on it , select properties, then permissions, then make a check in the 'Exec' box. 6) close it. Now if you click on quake.sh your game should start. Quote Link to comment Share on other sites More sharing options...
SoulSe Posted November 18, 2002 Author Report Share Posted November 18, 2002 Hey! That is a very good work around. I actually thought of doing something similar, but I was used to .bat files from my windoze days, so I spent all day trying to figure out how to make a batch file in Linux, so now I know, make a .sh file - !important lesson for newbies! Ok, so now I can play my favourite 1st person again, which is rad. What I learnt from this thread: use the binaries in 83mercedes' link(awesome posts man!) unless you want to play quakeworld (doesn't work for that). You might have to create a .sh file which will cd into your quake directory before running "glquake." That's that then! Quote Link to comment Share on other sites More sharing options...
SoulSe Posted November 18, 2002 Author Report Share Posted November 18, 2002 Hey! That is a very good work around. I actually thought of doing something similar, but I was used to .bat files from my windoze days, so I spent all day trying to figure out how to make a batch file in Linux, so now I know, make a .sh file - !important lesson for newbies! Ok, so now I can play my favourite 1st person again, with gl support and mouse look, which is rad. What I learnt from this thread: use the binaries in 83mercedes' link(awesome posts man!) unless you want to play quakeworld (doesn't work for that). You might have to create a .sh file which will cd into your quake directory before running "glquake." That's that then! Quote Link to comment Share on other sites More sharing options...
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