Steve Scrimpshire Posted November 18, 2003 Report Share Posted November 18, 2003 (edited) Here's the info from harddrake for my videocard: Vendor: Trident Microsystems Bus: PCI Bus identification: 1023:8820:1179:1 Location on the bus: 1:0:0 Description: CyberBlade/XP/DSTN/Ai1 Module: Card:Trident CyberBlade (generic) Media class: DISPLAY_VGA lspci -v: 01:00.0 VGA compatible controller: Trident Microsystems CyberBlade XPAi1 (rev 82) (prog-if 00 [VGA]) Subsystem: Toshiba America Info Systems: Unknown device 0001 Flags: bus master, 66Mhz, medium devsel, latency 8, IRQ 10 Memory at fc000000 (32-bit, non-prefetchable) [size=32M] Memory at fbc00000 (32-bit, non-prefetchable) [size=4M] Memory at f8000000 (32-bit, non-prefetchable) [size=32M] Memory at f7ff8000 (32-bit, non-prefetchable) [size=32K] Expansion ROM at <unassigned> [disabled] [size=64K] Capabilities: [80] AGP version 2.0 Capabilities: [90] Power Management version 2 I have Load "glx" in /etc/X11/XFConfig-4 and it loads without errors. I can run glxgears and it doesn't crash and gives me this: [root@localhost omar]# glxgears Xlib: extension "XFree86-DRI" missing on display ":0.0". 998 frames in 5.0 seconds = 199.600 FPS 1040 frames in 5.0 seconds = 208.000 FPS 1120 frames in 5.0 seconds = 224.000 FPS 1066 frames in 5.0 seconds = 213.200 FPS 1120 frames in 5.0 seconds = 224.000 FPS glxinfo: [root@localhost omar]# glxinfo name of display: :0.0 Xlib: extension "XFree86-DRI" missing on display ":0.0". display: :0 screen: 0 direct rendering: No server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context OpenGL vendor string: Mesa project: www.mesa3d.org OpenGL renderer string: Mesa GLX Indirect OpenGL version string: 1.3 Mesa 4.0.4 OpenGL extensions: GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 24 tc 1 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None 0x24 24 tc 1 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None 0x25 24 tc 1 24 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None 0x26 24 tc 1 24 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None 0x27 24 dc 1 24 0 r y . 8 8 8 0 0 16 0 0 0 0 0 0 0 None 0x28 24 dc 1 24 0 r y . 8 8 8 0 0 16 8 16 16 16 0 0 0 None 0x29 24 dc 1 24 0 r y . 8 8 8 8 0 16 8 16 16 16 16 0 0 None 0x2a 24 dc 1 24 0 r . . 8 8 8 8 0 16 8 16 16 16 16 0 0 None which is as good as I can expect from a laptop, I guess, but glx games like Tuxracer won't run. Well, it runs, but I get a vertical strip of video that is about 1/8th of the screen wide that just repeats itself over the rest of the screen. Any ideas how to get 3D acceleration to work with this card or will it not? Edit: After more extensive searching, I found this (bummer): Blade Blade3D, CyberBlade series i1, i7 (DSTN), i1, i1 (DSTN), Ai1, Ai1 (DSTN), CyberBlade/e4, CyberBladeXPm8, CyberBladeXPm16, CyberBladeAi1/XP, BladeXP NOTE: The XP series are NOT hardware accelerated due to the specifications of the chip not being released. yeah, yeah, I should've exhausted all my searches first. :P Edited November 18, 2003 by Steve Scrimpshire Quote Link to comment Share on other sites More sharing options...
Sarissi Posted November 18, 2003 Report Share Posted November 18, 2003 Yeah, real Bummer. I loved the Blade3D AGP I had. I know, only an 8MB card, but my windows games had no issues with it, like they do with nvidia and ati (current at the time). However, it would not work in xfree in mandrake. Quote Link to comment Share on other sites More sharing options...
Steve Scrimpshire Posted November 19, 2003 Author Report Share Posted November 19, 2003 Well, X works fine with mine in 9.2. I think mine might be more than 8 MB? It's just 3D acceleration it is lacking. Quote Link to comment Share on other sites More sharing options...
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