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Steve Scrimpshire

Trident Cyberblade and 3D acceleration

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Here's the info from harddrake for my videocard:

Vendor: ‎Trident Microsystems
Bus: ‎PCI
Bus identification: ‎1023:8820:1179:1
Location on the bus: ‎1:0:0
Description: ‎CyberBlade/XP/DSTN/Ai1
Module: ‎Card:Trident CyberBlade (generic)
Media class: ‎DISPLAY_VGA

 

lspci -v:

01:00.0 VGA compatible controller: Trident Microsystems CyberBlade XPAi1 (rev 82) (prog-if 00 [VGA])
       Subsystem: Toshiba America Info Systems: Unknown device 0001
       Flags: bus master, 66Mhz, medium devsel, latency 8, IRQ 10
       Memory at fc000000 (32-bit, non-prefetchable) [size=32M]
       Memory at fbc00000 (32-bit, non-prefetchable) [size=4M]
       Memory at f8000000 (32-bit, non-prefetchable) [size=32M]
       Memory at f7ff8000 (32-bit, non-prefetchable) [size=32K]
       Expansion ROM at <unassigned> [disabled] [size=64K]
       Capabilities: [80] AGP version 2.0
       Capabilities: [90] Power Management version 2

 

I have Load "glx" in /etc/X11/XFConfig-4 and it loads without errors. I can run glxgears and it doesn't crash and gives me this:

 [root@localhost omar]# glxgears
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
998 frames in 5.0 seconds = 199.600 FPS
1040 frames in 5.0 seconds = 208.000 FPS
1120 frames in 5.0 seconds = 224.000 FPS
1066 frames in 5.0 seconds = 213.200 FPS
1120 frames in 5.0 seconds = 224.000 FPS

 

glxinfo:

[root@localhost omar]# glxinfo
name of display: :0.0
Xlib:  extension "XFree86-DRI" missing on display ":0.0".
display: :0  screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
   GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.3 Mesa 4.0.4
OpenGL extensions:
   GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_border_clamp,
   GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
   GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
   GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_blend_color,
   GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_texture_env_add,
   GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
   GL_EXT_texture_lod_bias
glu version: 1.3
glu extensions:
   GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

  visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  1 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x24 24 tc  1 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x25 24 tc  1 24  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x26 24 tc  1 24  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x27 24 dc  1 24  0 r  y  .  8  8  8  0  0 16  0  0  0  0  0  0 0 None
0x28 24 dc  1 24  0 r  y  .  8  8  8  0  0 16  8 16 16 16  0  0 0 None
0x29 24 dc  1 24  0 r  y  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None
0x2a 24 dc  1 24  0 r  .  .  8  8  8  8  0 16  8 16 16 16 16  0 0 None

 

which is as good as I can expect from a laptop, I guess, but glx games like Tuxracer won't run. Well, it runs, but I get a vertical strip of video that is about 1/8th of the screen wide that just repeats itself over the rest of the screen.

 

Any ideas how to get 3D acceleration to work with this card or will it not?

 

Edit: After more extensive searching, I found this (bummer):

Blade

    Blade3D, CyberBlade series i1, i7 (DSTN), i1, i1 (DSTN), Ai1, Ai1 (DSTN), CyberBlade/e4, CyberBladeXPm8, CyberBladeXPm16, CyberBladeAi1/XP, BladeXP NOTE: The XP series are NOT hardware accelerated due to the specifications of the chip not being released.

yeah, yeah, I should've exhausted all my searches first. :P

Edited by Steve Scrimpshire

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Yeah, real Bummer.

 

I loved the Blade3D AGP I had. I know, only an 8MB card, but my windows games had no issues with it, like they do with nvidia and ati (current at the time). However, it would not work in xfree in mandrake.

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