SoulSe Posted April 6, 2003 Report Share Posted April 6, 2003 I just installed Return to Castle Wolfenstein on my system and upgraded to the latest point release. The game starts up fine and the menu screen comes up, but I cannot start a game! If I select Start Single Player then the screen blanks and doesn't come back. The system is not frozen, because there is a cursor which is active. It doesn't seem to be a resolution problem, I tried that. Any ideas? Quote Link to comment Share on other sites More sharing options...
tyme Posted April 6, 2003 Report Share Posted April 6, 2003 did you try starting it from a terminal to see if it outputs any error messages? that's usually my first course of action when a program isn't working right. Quote Link to comment Share on other sites More sharing options...
SoulSe Posted April 6, 2003 Author Report Share Posted April 6, 2003 Well, since posting I have discovered that it is hanging at the Sound Initialisation stage - but it works if I reboot and run nothing before it - I´ve seen this problem before with quake3 on a friend´s system - but only under KDE and I use fuxbox. Must be a sound server problem - any ideas :?: Quote Link to comment Share on other sites More sharing options...
johnnyv Posted April 6, 2003 Report Share Posted April 6, 2003 Well, since posting I have discovered that it is hanging at the Sound Initialisation stage - but it works if I reboot and run nothing before it - I´ve seen this problem before with quake3 on a friend´s system - but only under KDE and I use fuxbox. Must be a sound server problem - any ideas :?: I found that if i started wolfmp i couldn't switch to the single player game without it hanging. So i just put 2 links one pointing to wolfmp and the other wolfsp. Certainly for quake3 based games you need sound to start the game, maybe you use programs that are grabing the sound server. In which case a logout and login may close anything thats hanging around, which is still a PITA but less annoying than a reboot. Quote Link to comment Share on other sites More sharing options...
DOlson Posted April 7, 2003 Report Share Posted April 7, 2003 What sound card is it? And what drivers? I'm just curious. If you are using anything that uses sound, shut it down first. Check the output of ps aux and see if you get any sound servers listed. If so, try killing them. Alternately, you can try using a sound wrapper on the game... I forget the command syntax for it though. Quote Link to comment Share on other sites More sharing options...
Guest JaseP Posted April 7, 2003 Report Share Posted April 7, 2003 I have a similar problem w/ both RTCW & NWN. Both lock when I try to load the first mission. I have a feeling my problem is related to OpenGL as opposed to the sound system... I don't get this problem in anything else. Q3A, Descent3, FreeSpace2, and WineX games all run fine... To check to see whether this is the problem,... is there any way to disable the programs from running sound??? Quote Link to comment Share on other sites More sharing options...
SoulSe Posted April 8, 2003 Author Report Share Posted April 8, 2003 Ok, I seem to have it going now, except sometimes the sound is really horrible. I have two soundcards, my onboard VIA and a Soundblaster PCI64. I think it is time to buy a Live, in the meantime I will probably rip out the PCI64 and see if that cleans up the sound. Nobody can tell me how to switch between soundcards in Linux, surely it can't be that difficult? Quote Link to comment Share on other sites More sharing options...
83mercedes Posted April 8, 2003 Report Share Posted April 8, 2003 I'm guessing that you have the on-board sound disabled in bios, right? I hope so... if you're using the pci... Quote Link to comment Share on other sites More sharing options...
SoulSe Posted April 11, 2003 Author Report Share Posted April 11, 2003 Yes, I had it disabled, but now I ripped out my PCI card and enabled the onboard sound. Much better now. Will stick it out until I can get a Live! RTCW is awesome! One of my personal top 3 native Linux games. Quote Link to comment Share on other sites More sharing options...
Guest JaseP Posted April 13, 2003 Report Share Posted April 13, 2003 I finally got the RTCW Linux native to play. I had to set my AGP timing to 1X instead of 4X or even 2X. Now, it runs when I start a new game, but I get a segfault when I try to load one... does anyone have any idea why this would be??? error message I get follows: LOADING... graphicsLOADING... maps/escape2.bsp stitched 0 LoD cracks ...loaded 11363 faces, 313 meshes, 253 trisurfs, 0 flares LOADING... game media LOADING... - textures r_rmse of 0.000000 has saved 1896kb r_rmse of 0.000000 has saved 1944kb r_rmse of 0.000000 has saved 1956kb LOADING... - models r_rmse of 0.000000 has saved 2004kb r_rmse of 0.000000 has saved 2016kb LOADING... - weapons LOADING... - items LOADING... - inline models LOADING... - server models LOADING... - particles r_rmse of 0.000000 has saved 2028kb LOADING... - game media done LOADING... flamechunks LOADING... clients LOADING... WolfPlayer UI menu load time = 4 milli seconds CL_InitCGame: 4.28 seconds 13 msec to draw all images Com_TouchMemory: 0 msec Received signal 11, exiting... Shutdown tty console Thanks... Quote Link to comment Share on other sites More sharing options...
83mercedes Posted April 13, 2003 Report Share Posted April 13, 2003 No, I don't understand that... but as just a suggestion, can you run it with wine? I used to run it with wine, now I run it native, and I swear it worked BETTER with wine. I'm not joking here, and I don't know why, but only saying maybe you could try it. Quote Link to comment Share on other sites More sharing options...
Guest JaseP Posted April 13, 2003 Report Share Posted April 13, 2003 Yeah, I was running it with WineX, and now I am running it native... In another positive note, I've gotten Neverwinter Nights to run as well. There there is no problem. I now believe I may have incorrect DDR RAM timings in my BIOS, or the motherboard may be susceptible to the same problem as the IRONGATE motherboards, as it was a BIOS AGP setting that "fixed" my ability to run both native executables... It's a real troubleshoot project though... Quote Link to comment Share on other sites More sharing options...
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