neutro Posted March 14, 2004 Report Share Posted March 14, 2004 Ah sorry it was maybe a little offtopic. But yet what I said about 125 FPS is true and proved, trust me ;) Two otherwise identical clients on a server, one playing at 125 FPS and the other at, say, 60 FPS, will get slightly different speeds and jump heights, 125 FPS giving the optimum performances. There are custom maps which exploit this, placing power-ups at a height where players running at 125 FPS can barely jump to. Quote Link to comment Share on other sites More sharing options...
static Posted March 26, 2004 Report Share Posted March 26, 2004 I did an actual benchmark (I forget how now but you need a demo recorded and you type something like timestamp 1 at the console) <shrug> Anyway - I DEFINATELY remember the results! Hardware: P3 - 733 (133 FSB) 512MB RAM 133 Asus CUSL2 mobo w/ 133 FSB Radeon 64MB DDR VIVO (equiv. to the 7200 series radeon) SB Live! value w/ Altec Lansing 4.1 analog surround speakers Windows XP pro = 77FPS avg. Linux Mandrake 9.1 - 86FPS avg. That's considerably better for the pulsing sweet action of quake 3! Looking so forward to doing a similar benchmark with Doom 3 on my new Athlon 64 FX-51 with a gig of RAM and the GeForce FX-5950 ultra 256MB vidcard!!! (Got XP 64-bit for Star Wars: Galaxies and Mandrake 10 AMD64 for Doom 3... so I'll be able to run a benchmark) Cheers! And Happy Linux Gaming! Quote Link to comment Share on other sites More sharing options...
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