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Smorgje

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Posts posted by Smorgje

  1. The drivers from ati.com are for Radeons 8500 and up if I'm correct.

    So I guess you already have best performance with the driver you're using now.

    As to why it works with two different drivers, I don't know really.... But what the heck, as long as it works! :D

  2. I solved it using the nVidia forums. I'll give the solution so all can use it. Even if you don't have problems, you should do this, it will speed up your graphics to over twice it's speed!

     

    If you're output from glxinfo looked somewhat like mine before (especially the difference between the server GLX and the client GLX, you should run this script:

     

    #!/bin/sh
    # Usage: nvidia-use <enable|disable>
    # Switch between nvidia and nv use. You need to restart X for "nv"
    # (c) GPL by jlo
    VERSION="2005.04.07"
    
    if [ "$1" == "enable" ]; then
    ln -f -s ../../lib/libGL.so.1.0.7174 /usr/X11R6/lib/libGL.so.1
    ln -f -s ../../lib/libGL.so.1.0.7174 /usr/X11R6/lib/libGL.so
    perl -pe 's/^\s+Driver\s+\"nv\"\s*$/\tDriver "nvidia"\n/;' -i /etc/X11/xorg.conf
    else
    ln -f -s libGL.so.1.2 /usr/X11R6/lib/libGL.so.1
    ln -f -s libGL.so.1.2 /usr/X11R6/lib/libGL.so
    perl -pe 's/^\s+Driver\s+\"nvidia\"\s*$/\tDriver "nv"\n/;' -i /etc/X11/xorg.conf
    fi

    Then, as root, run it as

    sh nvidia-use.sh enable

     

    Make sure you replace the version in the first 2 lines starting with ln -f -s to your version of the nVidia driver.

     

    THEN your glxinfo will look like:

    $ glxinfo
    name of display: :0.0
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: NVIDIA Corporation
    server glx version string: 1.3
    server glx extensions:
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
       GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
       GLX_ARB_multisample
    client glx vendor string: NVIDIA Corporation
    client glx version string: 1.3
    client glx extensions:
       GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
       GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
       GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
       GLX_SGI_swap_control, GLX_NV_float_buffer
    GLX extensions:
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
       GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
       GLX_ARB_multisample, GLX_ARB_get_proc_address
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW!
    OpenGL version string: 1.5.3 NVIDIA 71.74
    OpenGL extensions:
       GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
       GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters,
       GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects,
       GL_ARB_shading_language_100, GL_ARB_texture_border_clamp,
       GL_ARB_texture_compression, GL_ARB_texture_cube_map,
       GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
       GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
       GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
       GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
       GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
       GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax,
       GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
       GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
       GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
       GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
       GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
       GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
       GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
       GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
       GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
       GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
       GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
       GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
       GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
       GL_NV_fog_distance, GL_NV_light_max_exponent,
       GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
       GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
       GL_NV_register_combiners, GL_NV_register_combiners2,
       GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
       GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader,
       GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,
       GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
       GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
       GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
    glu version: 1.3
    glu extensions:
       GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
    
      visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
    id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
    ----------------------------------------------------------------------
    0x21 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
    0x22 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
    0x23 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
    0x24 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
    0x25 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
    0x26 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
    0x27 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
    0x28 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
    0x29 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
    0x2a 24 tc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
    0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
    0x2c 24 tc  0 32  0 r  .  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
    0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
    0x2e 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
    0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
    0x30 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
    0x31 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
    0x32 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
    0x33 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
    0x34 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
    0x35 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
    0x36 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
    0x37 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
    0x38 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
    0x39 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
    0x3a 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
    0x3b 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
    0x3c 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
    0x3d 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
    0x3e 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
    0x3f 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
    0x40 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
    0x41 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
    0x42 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
    0x43 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
    0x44 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
    0x45 24 dc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
    0x46 24 dc  0 32  0 r  y  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
    0x47 24 dc  0 32  0 r  .  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
    0x48 24 dc  0 32  0 r  .  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
    0x49 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
    0x4a 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
    0x4b 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
    0x4c 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
    0x4d 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
    0x4e 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
    0x4f 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
    0x50 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
    0x51 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
    0x52 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
    0x53 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
    0x54 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
    0x55 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
    0x56 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
    0x57 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
    0x58 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon

    Note these 3 parts:

    direct rendering: Yes
    and
    server glx vendor string: NVIDIA Corporation
    server glx version string: 1.3
    and
    client glx vendor string: NVIDIA Corporation
    client glx version string: 1.3

    I now have over 3500 frames/sec with glxgears, whereas I had only about 1500 before running this script!

    Strangely enough, Quake3 ran before it, Doom3 didn't. But now Quake3 has a much higher framerate, as does tuxracer!

     

    I hope this will be helpfull to anybody!

     

    Greets!

     

    And thanks to all who tried to help me!

  3. Okay, here's a short introduction to RPM:

    RPM-files end with ".rpm". Installing them can be done using the following command:

    rpm -ivh filename.rpm

     

    But you don't seem to have one.

    If it's a tar.gz file, I'd recommend unpacking it (you might want to try 'ark' for that) and telling us what you find inside.

    If it's sourcecode, you'd be lucky. It means you have to compile it yourself (don't worry, that part's easy, but I won't bother with details now) and install it. Which means it should be able to work fine with Mandriva.

    But then again, I doubt if they would provide source-code for their hardware...

     

    So I must admit I dare not say what sort of files you have.

    Could you maybe post a listing of all files in the tar.gz?

  4. I forgot to say, I've had Doom3 working under mdk 10.0 without any problems.

    I did no different now than I did then, except for the first line of the above post.

    I still don't really understand the problem. I mean, glxgears works fine, no complains. Same goes for Quake3 Arena.

    I must admit I really have no idea what this "Direct rendering" does, I'm not even sure it really is the problem, it's just something I caught up searching the forums.

    I also know my son has an ATI card and his glxinfo does say he has Direct rendering enabled. (He runs mdk 10.1 too). Doom3 runs quite good on his machine (although he has to keep the resolution down to 640x480, but that's no different from what he had to do when he still used winblows)

  5. I thought I'd put up some more details:

     

    System:

    CPU: AMD Athlon XP 2100+

    MB: Asus A7V8X (VIA chipset)

    Mem: 512M

    OS: Mandrake Linux 10.1 Official - Download Edition

     

    My xorg.conf file:

    # File generated by XFdrake.
    
    # **********************************************************************
    # Refer to the XF86Config man page for details about the format of
    # this file.
    # **********************************************************************
    
    Section "Files"
       # Multiple FontPath entries are allowed (they are concatenated together)
       # By default, Mandrake 6.0 and later now use a font server independent of
       # the X server to render fonts.
       FontPath "unix/:-1"
    EndSection
    
    Section "ServerFlags"
       #DontZap # disable <Crtl><Alt><BS> (server abort)
       AllowMouseOpenFail # allows the server to start up even if the mouse doesn't work
       #DontZoom # disable <Crtl><Alt><KP_+>/<KP_-> (resolution switching)
    EndSection
    
    Section "Module"
       Load "dbe" # Double-Buffering Extension
       Load "v4l" # Video for Linux
       Load "extmod"
       Load "type1"
       Load "freetype"
       Load "/usr/X11R6/lib/modules/extensions/libglx.so" # 3D layer
    #    Load "glx"
    EndSection
    
    Section "InputDevice"
       Identifier "Keyboard1"
       Driver "keyboard"
       Option "XkbModel" "pc105"
       Option "XkbLayout" "us_intl"
       Option "XkbOptions" ""
    EndSection
    
    Section "InputDevice"
       Identifier "Mouse1"
       Driver "mouse"
       Option "Protocol" "ExplorerPS/2"
       Option "Device" "/dev/mouse"
       Option "ZAxisMapping" "6 7"
    EndSection
    
    Section "Monitor"
       Identifier "monitor1"
       VendorName "Plug'n Play"
       HorizSync 31.5-67
       VertRefresh 50-75
       
       # Sony Vaio C1(X,XS,VE,VN)?
       # 1024x480 @ 85.6 Hz, 48 kHz hsync
       ModeLine "1024x480"    65.00 1024 1032 1176 1344   480  488  494  563 -hsync -vsync
       
       # Dell D800 and few Inspiron (16/10) 1280x800
       ModeLine "1280x800"  147.89  1280 1376 1512 1744  800 801 804 848
       
       # Dell D800 and few Inspiron (16/10) 1680x1050
       ModeLine "1680x1050"  214.51  1680 1800 1984 2288  1050 1051 1054 1103
       
       # Dell D800 and few Inspiron (16/10) 1920x1200
       ModeLine "1920x1200" 230 1920 1936 2096 2528 1200 1201 1204 1250 +HSync +VSync
       
       # TV fullscreen mode or DVD fullscreen output.
       # 768x576 @ 79 Hz, 50 kHz hsync
       ModeLine "768x576"     50.00  768  832  846 1000   576  590  595  630
       
       # 768x576 @ 100 Hz, 61.6 kHz hsync
       ModeLine "768x576"     63.07  768  800  960 1024   576  578  590  616
    EndSection
    
    Section "Device"
       Identifier "device1"
       VendorName "nVidia"
       BoardName "NVIDIA GeForce4 (generic)"
       Driver "nvidia"
       Option "DPMS"
    EndSection
    
    Section "Screen"
       Identifier "screen1"
       Device "device1"
       Monitor "monitor1"
       DefaultColorDepth 24
       
       Subsection "Display"
           Depth 8
           Virtual 1280 1024
       EndSubsection
       
       Subsection "Display"
           Depth 15
           Virtual 1280 1024
       EndSubsection
       
       Subsection "Display"
           Depth 16
           Virtual 1280 1024
       EndSubsection
       
       Subsection "Display"
           Depth 24
           Virtual 1280 1024
       EndSubsection
    EndSection
    
    Section "ServerLayout"
       Identifier "layout1"
       InputDevice "Keyboard1" "CoreKeyboard"
       InputDevice "Mouse1" "CorePointer"
       Screen "screen1"
    EndSection

     

    If you need any more info, please ask.

  6. I have my nVidia-driver installed correctly, everything works, glxgears and even Quake3 Arena.

    BUT:

    Doom3 doesn't :(

    I have an nVidia GeForce 4 Ti4200 (Abit Siluro) with the latest drivers (at least, the were the latest last week)

    Here's my output from glxinfo:

    $ glxinfo
    name of display: :0.0
    display: :0  screen: 0
    direct rendering: No
    server glx vendor string: NVIDIA Corporation
    server glx version string: 1.3
    server glx extensions:
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
       GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
       GLX_ARB_multisample
    client glx vendor string: SGI
    client glx version string: 1.2
    client glx extensions:
       GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
       GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
       GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
       GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
       GLX_SGIX_visual_select_group
    GLX extensions:
       GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
       GLX_EXT_visual_rating, GLX_SGI_swap_control, GLX_SGI_video_sync,
       GLX_SGIX_fbconfig
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW!
    OpenGL version string: 1.2 (1.5.3 NVIDIA 71.74)
    OpenGL extensions:
       GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
       GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
       GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
       GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
       GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
       GL_ARB_window_pos, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
       GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
       GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
       GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color,
       GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
       GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
       GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
       GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
       GL_EXT_vertex_array, GL_IBM_rasterpos_clip,
       GL_IBM_texture_mirrored_repeat, GL_NV_blend_square,
       GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fog_distance,
       GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
       GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
       GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
       GL_SUN_slice_accum
    glu version: 1.3
    glu extensions:
       GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
    
      visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
    id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
    ----------------------------------------------------------------------
    0x21 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
    0x22 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
    0x23 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
    0x24 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
    0x25 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
    0x26 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
    0x27 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
    0x28 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
    0x29 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
    0x2a 24 tc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
    0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
    0x2c 24 tc  0 32  0 r  .  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
    0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
    0x2e 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
    0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
    0x30 24 tc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
    0x31 24 tc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
    0x32 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
    0x33 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
    0x34 24 tc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
    0x35 24 tc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
    0x36 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
    0x37 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
    0x38 24 tc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
    0x39 24 tc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
    0x3a 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
    0x3b 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
    0x3c 24 tc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
    0x3d 24 tc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
    0x3e 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
    0x3f 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  0 0 None
    0x40 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  0 0 None
    0x41 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
    0x42 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
    0x43 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  0 0 None
    0x44 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  0 0 None
    0x45 24 dc  0 32  0 r  y  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
    0x46 24 dc  0 32  0 r  y  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
    0x47 24 dc  0 32  0 r  .  .  8  8  8  0  4  0  0 16 16 16 16  0 0 None
    0x48 24 dc  0 32  0 r  .  .  8  8  8  8  4  0  0 16 16 16 16  0 0 None
    0x49 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
    0x4a 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
    0x4b 24 dc  0 32  0 r  y  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
    0x4c 24 dc  0 32  0 r  y  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
    0x4d 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  2 1 Ncon
    0x4e 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  2 1 Ncon
    0x4f 24 dc  0 32  0 r  .  .  8  8  8  0  4 24  8 16 16 16 16  4 1 Ncon
    0x50 24 dc  0 32  0 r  .  .  8  8  8  8  4 24  8 16 16 16 16  4 1 Ncon
    0x51 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
    0x52 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
    0x53 24 dc  0 32  0 r  y  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
    0x54 24 dc  0 32  0 r  y  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon
    0x55 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  2 1 Ncon
    0x56 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  2 1 Ncon
    0x57 24 dc  0 32  0 r  .  .  8  8  8  0  4 16  0 16 16 16 16  4 1 Ncon
    0x58 24 dc  0 32  0 r  .  .  8  8  8  8  4 16  0 16 16 16 16  4 1 Ncon

    Does anybody know how to turn on Direct Rendering?

     

    [edit] Changed the subject, since it is solved ;-) [/edit]

  7. And check in glxinfo that you've got direct rendering on.

    I've got everything working with my nVidia GeForce 4 Ti4200. Quake3 Arena works fine, and so does glxgears.

    But now I've tried to run Doom3. And it doesn't :(

    And it's only now I found out I DON'T have direct rendering according to glxinfo.

    But I haven't a clue about how to set it on...

     

    Here's my glxinfo output:

    glxinfo
    name of display: :0.0
    display: :0  screen: 0
    direct rendering: No
    server glx vendor string: NVIDIA Corporation
    server glx version string: 1.3
    server glx extensions:
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
       GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
       GLX_ARB_multisample
    client glx vendor string: SGI
    client glx version string: 1.2
    client glx extensions:
       GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
       GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
       GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
       GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
       GLX_SGIX_visual_select_group
    GLX extensions:
       GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
       GLX_EXT_visual_rating, GLX_SGI_swap_control, GLX_SGI_video_sync,
       GLX_SGIX_fbconfig
    OpenGL vendor string: NVIDIA Corporation
    OpenGL renderer string: GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW!
    OpenGL version string: 1.2 (1.5.3 NVIDIA 71.74)
    OpenGL extensions:
       GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
       GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
       GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map,
       GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
       GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
       GL_ARB_window_pos, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
       GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
       GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
       GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color,
       GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
       GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
       GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
       GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
       GL_EXT_vertex_array, GL_IBM_rasterpos_clip,
       GL_IBM_texture_mirrored_repeat, GL_NV_blend_square,
       GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fog_distance,
       GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
       GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
       GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
       GL_SUN_slice_accum
    glu version: 1.3
    glu extensions:
       GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

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