qeldroma Posted October 27, 2002 Report Share Posted October 27, 2002 The matter is, that i don't remember where i got this info. The subject was the ability to transfer openGL between NVIDIA via X, something like openGL-tunneling. The effect would be that you can exprt 3D-shooter to another client, that has not the strength for that game, but an minimum nvidia MX chipset. Think of a small net with three old machines, just with 2xAGP-NVIDIA MX2 and one STRONG server, that serves several 3D-games.... Quote Link to comment Share on other sites More sharing options...
Glitz Posted October 29, 2002 Report Share Posted October 29, 2002 ssh? The problem with tunnelling games is that there is a lot of graphic information that now has to travel over your network. If you thought the front side bus had problems then wait until you try to divide 100Mbps across three machines. Glitz. Quote Link to comment Share on other sites More sharing options...
afrosheen Posted October 29, 2002 Report Share Posted October 29, 2002 I really, really doubt that'll work out for you. A 10Mb/s network will be too slow for that much data..you've got texture data, game engine data, bla bla bla. Quote Link to comment Share on other sites More sharing options...
qeldroma Posted October 29, 2002 Author Report Share Posted October 29, 2002 Oh, my english is too bad :( I mean that i heard of a SPECIALITY of the nvidia-driver. OpenGL is a LANGUAGE and i heard that nvidia build sthg in to communicate between nvidia products just in the openGL-language, so you do NOT transport the image pixel by pixel over X, but "script" after "script". So you've got a minimal traffic, although you're using 3D...... Quote Link to comment Share on other sites More sharing options...
Guest itti Posted October 29, 2002 Report Share Posted October 29, 2002 yeah but this way you would have the opengl instructions transfered - the rendering would be done on the clients i think. if you want to transfer rendered graphics to the clients you´ll have to transfer the complete image information and theese are like 1gig/s (depending on color depth and resolution). Quote Link to comment Share on other sites More sharing options...
qeldroma Posted October 29, 2002 Author Report Share Posted October 29, 2002 That's the idea behind this: The rendering is done on the client. That's what i am searrching for....in this long aproach......in my bad english.......phew :lol: Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.