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Visualboy Advance (Can't Install)


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Guest Revolver

First Thanks for trying to help me.

 

 

I have installed Red Hat 9.0 in my system With SDL included, then i just love emulation,

 

So i get Visualboy Advance in their homepage and extract the tar file to the root directory.

 

I made a paste with the 6 files (new, readme,copying,copyright,visualboy advance.cfy and visualboy advance)

 

 

I have tried as i do with windows click on the visualboy advance icon but nothing happens, to you Pro of this do you know what i have to do???

 

The tar file don't bring any installation instructions!!

 

 

Please if you know how to get it working explain to me with some detail.

 

 

Thanks for your understanding and help.

 

 

Regards Revolver :wink:

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Guest Revolver

The same thing with Boycott Advance, it have a file Boycott Advance i click twice and nothing.

 

One more information, when i click properties in the file i get Unkown file.

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That vba is compiled using glibc22. I don't know about RH 9.0, but isn't the glibc in there version 2.3.x or something?

 

Why don't you just get the source instead and compile it yourself.. Maybe it works. This is the link where you can get the source.

 

http://sourceforge.net/project/showfiles.p...?group_id=63889

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Well.. if you use mandrake 9.1, you can download the rpm version of visualboyadvance from plf. http://ftp.club-internet.fr/pub/linux/plf/...1-1plf.i586.rpm

 

Anyway, VBA in linux is totally different from VBA in windows, no gui whatsoever. So to run it you have to put the executable in your path and then type

VisualBoyAdvance <name of rom>

If you want gui, you have to use gnomeboyadvance. It's the front end to vba. Works pretty well.. just don't expect nice gui like in windows.

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Guest Revolver

Thanks, i put it work in mandrake, no problem, i will try gnomeboy advance, to have a gui for it.

 

Yeah, i know linux is quite different from Windows that's why i want to change :D

 

Althought the learning process isn't easy as many may think, i deal quite well with the rpm but compiling from the source and to execut some commands are still headache for me.

 

 

But with this forum i have manage some difficulties i have.

 

 

Thanks DragonMage :wink:

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Guest Revolver

Dragonmage, gnomeboy is really good, working perfect, just like windows,

 

I have one last problem, i have a microsoft pad that i use to play games, but in gnomeboy there isn't anything to configure the joypad....

 

do you know how can i solve my problem here.

 

 

I feel very happy to put this working, i will try to move everything i do to Gnu/linux OS.

 

 

Thanks.

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Well.. joystick is actually out of topic for this section, but I forgive you this time :)

 

Can you tell me exactly what is the brand name and the model of the joystick and whether the connector is USB, gameport, where it is connected, etc. Because the first thing to do is to make sure that the joypad is actually working in linux, then we can configure the visualboyadvance

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Guest Revolver

OK, i have seen all the information about it.

 

It's a Microsoft Corporation SideWinder PnP GamePad and It's connected by USB.

 

In the hardware it's like this

 

System Dispositives

 

Microsoft Corporation SideWinder PnP GamePad

 

Trademark - Microsoft

Controller - Unknown

 

 

I'm surprised because in the Hardware information it's there Microsoft Corporation SideWinder PnP GamePad, so why don't have a controller for it????

 

 

Thanks for all your help DragonMage. Really appreciated.

 

:wink: [/b]

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Ok.. you are in luck.. microsoft Siodewinder USB is one of the easiest gamepad to make work in linux.

 

First, to activate your joystick, you need to load the following two modules by typing these commands as root

 

modprobe joydev

modprobe hid

 

You can put those modules in /etc/modules so that it will be automatically loaded during boot time.

 

Now, to configure your joystick to your visualboyadvance configuration file, first you must make one. Since you downloaded the tarball beforehand, you should have a file called VisualBoydAdvance.cfg. Next, you should also download the SDL configurator for linux. (found in http://vboy.emuhq.com/downloads.shtml ) Uncompress the file, then run it in command line. You may have to type these commands after unzipping the zip file.

 

chmod a+x SDL-Test

./SDL-Test

 

Now, open your VisualBoyAdvance.cfg in a text editor and then start to move the joypad and press the buttons. While you are doing that, look in the terminal running the SDL-Test, you will see a bunch of numbers when you are pushing up, down, and the fire buttons. Now translate those numbers into the lines saying Joy0_left, Joy0_right, etc. Save the file, and put the configuration file to use in gnomeboy.

 

As an example, here is a copy of my VisualBoyAdvance.cfg. Note that yours may be different since the numbers could be different.

 

# All numeric values are in hexadecimal



#

# Key configuration (all numbers are in hexadecimal!)

#

# Keys values are in the format YXXX where Y is the device number. 0 means

# keyborad and XXX is the SDL define for the desired key (read SDL_keysym.h).

#

# If Y is greater than 0, it means joystick number Y-1 and it uses the

# following format for XXX:

#

# - if XXX < 20, XXX is the axis number multiplied by 2. An even number means

#   movement to the negative side (on the X axis, it means left). An odd

#   number means movement to the positive side (on the X axis, it mean

#   right). For the Y axis, negative means up and positive means down.

#   X axis is usally axis number 0 and Y is axis number 1.

# - if 20 >= XXX > 30, then XXX is the HAT number multiplied by 4 plus the

#   direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:

#   0021 is HAT 0 down, 0026 is HAT 1 right.

# - if 80 >= XXX > 100, XXX is the joystick button number (XXX-080).

#

# Default key configuration is (value in parenthesis):

#

# Left  Left Arrow  (0114)

# Right  Right Arrow (0113)

# Up  Up Arrow    (0111)

# Down  Down Arrow  (0112)

# A  Z           (007a)

# B  X           (0078)

# L  A           (0061)

# R  S           (0073)

# Start  ENTER       (000d)

# Select	BACKSPACE   (0008)

# Speed up	SPACE       (0020)

# Capture	F12         (0125)

#

Joy0_Left	1000

Joy0_Right	1001

Joy0_Up  1002

Joy0_Down	1003

Joy0_A  1082

Joy0_B  1081

Joy0_L  1084

Joy0_R  1085

Joy0_Start	1089

Joy0_Select	1088

Joy0_Speed	1086

Joy0_Capture	0125



# Motion support keys. Same format as above

#

# Default keys are (value in parenthesis):

#

# Left  Numeric Pad 4 (0104)

# Right  Numeric Pad 6 (0106)

# Up  Numeric Pad 8 (0108)

# Down  Numeric Pad 2 (0102)

#

Motion_Left	1000

Motion_Right	1001

Motion_Up	1002

Motion_Down	1003



# Frame skip setting. Allowed values are from 0 to 5 only.

frameSkip     0



# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.

gbFrameSkip	0



# Video setting. 0=1x, 1=2x, 2=3x, 3=4x.

video  3



# Use fullscreen mode. 0=false, any other value means true

fullScreen     0



# Disables MMX support

disableMMX	1



# Use bios file. 0=false, any other value means true

useBios  0



# Bios file full path and name (ZIP not supported)

biosFile	none



# Filter to use. 0=no filter, 1=TV Mode, 2=2xSaI, 3=Super 2xSaI, 4=Super Eagle

# 5=Pixelate, 6=Motion Blur

filter     3



# Disable status messages. 0=false, any other value means true

disableStatus	0



# Enable Gameboy border. 0=false, any other value means true

borderOn	0



# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA

emulatorType	0



# Enable washed colors. 0=false, any other value means true

colorOption	1



# Directories. Not setting one them makes the file go the rom directory.



# Save state directory

#saveDir



# Screen shot Capture directory

/home/dmage/dragonmage/gba/



# Battery directory

#batteryDir



# Screen capture format

# 0=PNG, anything else for BMP

captureFormat   0



# Sound quality

# 1=44 Khz, 2=22Khz, 4=11Khz

soundQuality	1



# Sound Echo

# 0=false, anything else for true

soundEcho	0



# Sound Low pass filter

# 0=false, anything else for true

soundLowPass	0



# Sound reverse stereo

# 0=false, anything else for true

soundReverse	0



# Remove GBA intros

# 0=false, anything else for true

removeIntros	0

 

Ok.. I hope these information help you.

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