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Padma

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Posts posted by Padma

  1. I have an ATI Radeon 9000 Pro, and am getting good results just using the supplied DRI drivers in Mdk 10OE. :huh:

     

    Admittedly, I am not a hard-core gamer, but I am getting great frame rates with fglxgears, and am quite happily running Cedega for my Win games.

  2. Cedega/WineX is clearly the way to go. My only real "Windows Only" game (Civilization 3) runs with only a few minor problems (e.g., a sound glitch) using it, letting me have my cake and eat it, too! :D

     

    As to the "emulator or not" side discussion, I agree with SoulSe: technically, it's not an emulator, but to a non-tech newbie, it does the same thing. :shrug: Not worth arguing about. ;)

  3. Turn-Based Strategy games. The premier of which is Civilization III.

     

    Unfortunately, the developer has stated in no uncertain terms that DirectX will be their methodology of choice. So no direct ports, there. :(

     

    (Transgaming/WineX, here I come....)

  4. Well, I resolved my problem -- by *removing* the new ati3.7.6 drivers! :blink:

     

    I finally gave up (for now) and just did a "rpm --erase" on it. Rebooted my machine, and voila!

     

    my glxinfo:

    $ glxinfo
    name of display: :0.0
    display: :0  screen: 0
    direct rendering: Yes
    server glx vendor string: SGI
    server glx version string: 1.2
    server glx extensions:
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
    client glx vendor string: SGI
    client glx version string: 1.2
    client glx extensions:
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
        GLX_NV_vertex_array_range, GLX_MESA_agp_offset
    GLX extensions:
       GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
    OpenGL vendor string: Tungsten Graphics, Inc.
    OpenGL renderer string: Mesa DRI R200 20020827 AGP 1x x86/MMX/3DNow!/SSE TCL
    OpenGL version string: 1.2 Mesa 4.0.4
    OpenGL extensions:
       GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_texture_env_add,
       GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
       GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
       GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
       GL_EXT_clip_volume_hint, GL_EXT_convolution, GL_EXT_compiled_vertex_array,
       GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset,
       GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_stencil_wrap,
       GL_EXT_texture3D, GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
       GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
       GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array,
       GL_IBM_rasterpos_clip, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
       GL_MESA_window_pos, GL_NV_texgen_reflection, GL_NV_texture_rectangle,
       GL_SGI_color_matrix, GL_SGI_color_table
    glu version: 1.3
    glu extensions:
       GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
    
      visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
    id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
    ----------------------------------------------------------------------
    0x23 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
    0x24 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
    0x25 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
    0x26 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
    0x27 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
    0x28 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
    0x29 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
    0x2a 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
    0x2b 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
    0x2c 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
    0x2d 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
    0x2e 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
    0x2f 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
    0x30 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
    0x31 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
    0x32 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow

     

    and my glxgears:

    $ glxgears
    8076 frames in 5.0 seconds = 1615.200 FPS
    8332 frames in 5.0 seconds = 1666.400 FPS
    8403 frames in 5.0 seconds = 1680.600 FPS
    8347 frames in 5.0 seconds = 1669.400 FPS
    8395 frames in 5.0 seconds = 1679.000 FPS

     

    I figure I'm doing okay. :) Apparantly the default radeon module that comes with 10CE is good enough.

     

    (BTW, I am using an ATI Radeon 9000 Pro.)

  5. Meanwhile, I *still* haven't been able to get the driver to work. The RPM seemed to install okay, and I ran fglrxconfig, giving values similar to what I needed for W2K, and when I restart X, it just flashes once for each resolution I specified, then drops me to the console with a message that no screens are available.

     

    No sweat, I just log on and replace XF86Config-4 with the original that I stashed away for just such an eventuality. ;)

     

    But I would *really* like to get this driver to work. Maybe I need to drop back and run the "./make.sh", etc., and go from there....

  6. The other day I was "relaxing" with TuxRacer, and my 6-yr-old grandson came over and said, "Wow! Cool! Make him go faster!"

     

    He doesn't care about the OS. He just knows "Point and Click" makes things go. He'll have no trouble using Linux, I'm sure. :)

  7. I, too, am running a dual boot Win2K/Mandrake 10-CE system. I have had no problems at all.

     

    Can you give us more information to work with? Tell us about your system hardware, in as much detail as possible. Tell us what you are doing when it "locks up". We'd love to help, but we need more information.

     

    :)

  8. :lol: -- I can sympathize!

     

    I posted this thread after spending many hours searching the net for "How-to"s, and experimenting a little with no good results.

     

    What's frustrating, to me, is that I have been using UNIX at work, to some degree or another, for over 15 years! I have been dabbling in Linux since Mdk 6.0 (although I didn't "get serious" until 9.1). I was preparing to do some heavy Command-Line-type tweaking as root, in order to get this to work. Linux has, indeed, come a long way! :D

     

    One of the things that makes me keep working with Linux is the Community, the way people help each other. I visit many discussion boards/forums, on a variety of subjects, and it is rare indeed to find one where "newbies" aren't flamed immediately on asking a "newbish" question. Needless to say, the "civilized" boards are the ones I return to. This forum is now bookmarked, both at work and at home! :)

  9. I'm not sure if this belongs here or in Software, but here goes....

     

    I have a Palm Tungsten-T, that has a USB cradle for recharging and synching. I am running Mdk 10.0 CE (straight from the CDs, no updates (yet)).

     

    What do I need to do to get it to synch, using Linux tools, such as KPilot, or JPilot?

     

    (I feel like such a noob .... :cry: )

  10. I have a similar problem, but for me, Noatun works, so I have just been using that.

     

    When I start xmms, everything works fine, until after I select a song to play. When I hit the "Play" button, everything just freezes.

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