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fred_the_fish

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Posts posted by fred_the_fish

  1. Yeah I agree, it would cause a performance hit. But Java is capable of being compiled before, rather than on-the-fly, and you could do this with another system too, which would remove a large amount of that processing time.

     

    Though taken, I really couldn't see Far Cry working on anything other than dedicated code AT THE MOMENT.

     

    However, this is part of a problem with PC game makers (no insult intended guys) but those who coded games for Amiga / Playstation / any console you can think of, had to constantly code to the restrictions of the system, and still make good performing games. PC game makers know that they don't have to take care with resources, and end up doing things in a lazy way, not coding as well as they could - if they were restricted by hardware, then they would have to improve their programming abilities to perform the same algorithms at a less cpu intensive rate.

     

    Granted the above is a generalisation, but it happens. Using a common API restricted by some issues would force better coding standards, and thus better performing games.

     

     

    Well thats my 6 pence anyway :P

  2. not like reiserfs anymore, to many power outages and broken systems

     

    EH?? Thats the whole idea of the Reiserfs???!! To protect data against such problems??????

     

     

    I LOVE and LIVE FOR Reiser (just don't tell the g/f that :P) - and can't wait for Reiser4 to get into a stable release version.

     

    Qchem - have you worked out how to sort out the SELinux yet so it doesn't constantly moan when you try and install an rpm without using yum / apt / up2date ?

  3. Tyme have you used Java 1.5? I'd suggest that 1.5 is the fastest version of java I have seen, and its getting faster all the time.

     

    Yes I know there are issues, but at the end of the day, this is one of the reasons that Java was born, and eventually could be very beneficial to any development company

  4. Why is everyone seeming to think that I claim that openGL an't be used on both platforms??????????????

     

    I wasn't. I was saying that openGL is just for graphics. DirectX is a common API for all aspects of game design.

     

    And above, I was suggesting that maybe we should create an API which would be able sit in a sand-box ala java, and be used on any platform WITHOUT needing to be ported to work on different OS...

  5. Maybe, just maybe, someone should create a common API for creating games upon, in the same sort of way that Sun created Java (yes, I know, Sun didn't on their own create java blah blah blah blah... its not the point..)

     

    With a common interface, games could be written for any platform, then there are no issues with with porting between different OS. Obviously this would have an effect on the speed of the games, but as Java has shown in the last couple of years, things DO get faster the more the developers learn about them, and tweak things...

  6. Today...

     

    I saw the laptop of one of my uni lecturures... its running Fedora 1, but thats not what I'm asking :P

     

    The lady in question appeared to be doing something really rather clever - whilst using a rather large screen res to display her desktop, she was able to click on a open document, and it zoomed into a full screen depiction of the document.

     

    This was... well... impressive... Now does ANYONE have ANY idea WHAT she could have been using? Please?

  7. Same here, just one question - do you have working smbfs straight off? - if you don't, update it and you should (some fool at samba broked it for a 4 versions :( )

     

    Second ( :oops: ) firstrun borfing appears to be a known issue, and was also present on the test3.

     

    As for Firefox... damn, that'll teach me to just "assume" and not look first - hehe.

  8. I know ADVX uses Apache!!!!!

     

    I'm not like some :jester: LOL!

     

    I actually prefer the ADVX implementation though.... getting all of those config files seperate is a god send - I can actually get to what I want when I want it without getting lost in the whole httpd.conf muddle.

     

    And I think its faster too... but then, that is why I was intimating I should out plain Apache2 on my Fedora box just to see....

  9. whilst your at it... create a new certificate that doesn't belong to localhost :P

     

     

    Mmmm ADVX, I like.... gotta get around to installing the new version, but I'm going to give the ol' Apache a go on Fedora first... just to see what it'll do....

  10. Sorry, this is I doubt any use to you...

     

    The sooner Mandrake ditches LILO the better. I had no end of trouble with my XP drive (its on a slave drive). Thankfully i've a/ got an SR7-8X mainboard, which means I can select which HD to boot from; b/ I ditched LILO as quick as I could, and use Grub instead.

     

    For me, GRUB instantly recognised my XP drive, and I've had no problems at all - well, until I installed Fedora alongside Mandrake and had to work out what the new partition tables were...

     

    In summation, GRUB is miles better if you can use it.

  11. Iphitus - read what I said, I wasn't really onabout what they wrote the game in... as I said, openGL will cope with the graphics, its the other aspects that make the difference! with DirectX, you can use a common API for graphics, sound, mouse, gamepad, rumblepack, joystick, etc etc etc etc etc.

    With Linux, you use openGL for the graphics, then something else for the mouse / keyboard input, and something again for the sound....

  12. Have issues with ark - it appears to "remember" or rather cache similar named tar files - hence when I was trying to install the new Eclipse a while back, I was finding myself still untaring the old one?!!! :furious3

     

    Stick to cli and things work much better..... but tahts just my personal :P

  13. no idea, but if its true, then it should only be good news.

     

    OpenGL itself is a good system, but its too limited in its current state to sucessfully compete with DirectX, and from what I understand DirectX is significantly easier to use.. all things that need looking at and improving. Further to this, DirectX isn't just about graphics, its the entire multimedia system - joystick, mouse, soundcard etc, enabling complete control within the game environment. OpenGL would need to be as all-encompassing to make it worth while - otherwise you have to write for OpenGL, X and OSS / ALSA / ARTS / EDOs / Anyother sound system

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