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Relic2K

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Posts posted by Relic2K

  1. I think I will send them some input;

     

    On my wifes puter, it didn't like the USB Mouse and Keyboard, so it decided to die

    On my linux box, it took one look at the 2 CPUs and totally gave up and stopped loading

     

    The idea is fantastic, because it keeps you gaming separate from your everyday computer settings, security, and you don't have to worry about change either of them to go online and do some gaming. I really hope this idea is developed a lot futher.

  2. it's 377mb, that's why it's not on my site.

     

    Ravage;

    How did you create the .sh, .bin,.run out of all the data files ? I would like to get it down to 1 single file, then burn it to CD. I have never created those before. Is there a specific program in linux that does this ? Thanks.

  3. I have an SF 1.81 installer :)

     

    How come everyone has an installer for this UT MOD yet Strike-Force.net doesn't ? They should have one for download there so that us linux users can play online as well ? How come it is not on your site Ravage ?

  4. I have written an exploit about another effect of the "Negative sign bug" I

    discovered some months ago in the Unreal engine

    (http://www.pivx.com/luigi/adv/ueng-adv.txt).

     

    The vulnerable softwares are ONLY the clients of the retail UnrealTournament

    2003 v2199 and the demo v2206.

     

    The patch v2225 fixes the problem in the retail game.

    NOTE that the link to the v2225 patch for Linux has not yet inserted on the

    official homepage of the game http://www.unrealtournament2003.com but it

    exist and you can download directly from the following URL or from any other

    mirror:

    http://unreal.epicgames.com/linux/ut2003/u...tch2225.tar.bz2

     

    Instead for the demo v2206 you must download the fixed IpDrv file from here:

    Win: http://unreal.epicgames.com/files/UT2003De...dowsUpdate1.zip

    Linux: http://unreal.epicgames.com/files/IpDrv.so.bz2

     

     

    The exploit simulates an Unreal Tournament 2003 server that accepts

    connections to the information port (default 10777) and when a client

    connects to it, the server will send a formatted UDP packet that contains a

    negative index number that consumes a customized quantity of memory on the

    remote client and can crash it if this quantity cannot be allocated (for

    more informations about this type of bug read my old ueng-adv.txt advisory).

     

    The exploit can be compiled on both Windows and Unix systems:

     

    http://www.pivx.com/luigi/poc/ut2003pdos.zip

     

     

     

    The best solution for an attacker to maliciously use the exploit is in

    coupling with a heartbeat emulator that lets your IP address to be added to

    the official online game servers list of Epic

    (http://ut2003master.epicgames.com/serverlist/full-all.txt).

     

    I have written an example code that makes the work and can be easily

    customized:

     

    http://www.pivx.com/luigi/testz/ut2003ms.zip

     

     

     

    NOTE: for using the exploit in coupling with the heartbeat emulator you need

    to specify 7778 as default listening port.

     

     

     

    BYEZ

     

     

     

    ---

    PivX Bug Researcher

    http://www.pivx.com/luigi/

  5. Not sure about .run files but, for tar, assuming you have tar and gzip installed:

    Type 'tar czf archive.tar.gz folder1 file2 file3 etc, etc.

    The z option, is only needed if you want to compress the files.(gunzip)

     

    Thanks anon. I actually already had that down to a art, what I want to know is that when I compress them, should root have permissions on the archives ? I have them in my home directory now for example;

     

    /home/relic2k/temp/ut/Strikeforce

    /home/relic2k/temp/ut/Sounds

    /home/relic2k/temp/ut/System

    /home/relic2k/temp/ut/Help

     

    So when I run the tar command, should I be root ? Since technically that is who has to install the MOD initially. Just like any other game, or installer.

     

    Thanks for the input DOlson, I already have a few binders with LGP info, I pretty much have the setup.xml and all the files configured and working fine, I am only have probs with the install, root can't do the install and yet the installer works as users.

  6. I am not sure if this belongs in this forum or not, but technically it is game related. I have all of the Data files for UT SF 1.80 downloaded and all set to create my own installer vice using 1.60 and then patching up from there. Now my question is, how exactly do I go about creating a ".tar.gz" file of the files, so that when I run the installer it will extract them to where they are suppose to go and with the proper permissions ? And secondly, how do I further create the ".bin" or ".run" file so that I have one big executable ? I hope some one can answer these for me. I don't want to bother Icculus or Ravage with these questions because I know they are quite busy.

  7. Hi  

     

    I hope someone hear can give me some advice. I ordered Creatures Internet Edition from TuxGames 21/2 weeks ago and have yet to recieve it I have sent numerous email to them but have yet to get any replys. There website states a week on the outside to get it to me. I have recieved 1 email the day after I ordered it stating my credit card was accepted and the game would be shipped next day. I am hoping someone here can provide me with some something to solve this problem I can't even find a phone number on there are where there based out of.

     

    I am in the same boat as you. I have pre ordered both MOHAA and SPEARHEAD from Tux games and there is still no release date on it yet even at the website. I don't have much patience either when it comes to waiting for Linux Games. Guess we both just have to keep biting the bullet. Doom 3 may be released before I see any light on MOHAA...

  8. Hi all!

     

    Do you know if it's possible to play Soul Reaver (the first, not Soul Reaver 2) for windows in Mdk9.1??

     

    I'm just a rookie and need some help. What software do i need?

     

    I've seen vmware running in a computer with mdk9.1, and windowsXP  was running in it!! It's a good way to play windows games in linux, or it's too slow??

     

    Is there any other way?

     

    Thank you in advance :-)

     

    Yeah can't hurt to give WineX 3 and Point2Play a shot.

  9. This might sound stupid, but it works for me.

    I have a epson 1240u USB scanner. The last three versions of mandrake, i have done the same thing.

    Mandrake control centre, add scanner. It asks for CD1, installs the sane stuff. Looks for scanner, no scanner found!!  I opt to install scanner manually, doesn't work. I unplug the USB cable from the scanner, and after a few seconds plug it back in, hey  presto!!  scanner found and sane icon appears on desktop. Might be worth a try.

     

    This works for me as well, and I have the USB 1240U scanner. It works 5x5 with Mandrake 9.1...

  10. Hello all, here's my current standpoint:

     

    I'm trying to run a counter-strike server using the half-life dedicated server and counterstrike dedicated server(s) using the following line:

    /usr/games/hlds_1/hlds_run -game cstrike +sv_lan -nomaster +maxplayers 12 +map de_shuttle_n8 -port 27015

    ... and it seems to run. It claims it's downloading some sort of security package, then says it's complete, then says it failed the download, and says that the server's not secure - not sure what that's about. After that, everything seems to run fine - I can connect to it, a bunch of friends outside my network connected to it (once I supplied them with the IP), and it was fun.

     

    Here's my problems -  

     

    1. I have to run this through an SSH console because the server has no keyboard, monitor, or mouse. Once I disconnect the SSH session, the half-life server goes bye-bye. I'd like to keep it running all the time if possible. I mentioned this earlier in another topic (which I seem to have lost track of) in which someone mentioned the use of "screen" to do this. On the surface, this worked exactly as the person claimed it would... until I logged out and the HL server promptly went kaput. Is there a way to make this a service or daemon? (Not actually sure the term daemon applies because this shouldn't ever sleep)

     

    2. I'm not altogether sure I have all the correct ports opened up on my firewall - I have searched the internet and got many port numbers to open up, though none seem to list the entirety of what I've gathered. I wouldn't mind a link to an official document from Sierra that I have somehow missed, though I should perhaps just e-mail them for that if need be. I'd really rather not open up more than I need to, and at the same time I'd rather not be missing out on getting myself listed on the server-list on WON for missing that port or something equally as silly.

     

    3. I'm somewhat embarassed to mention it, but I seem to have failed to find just what some of the arguments I've been using means. Things like +sv_lan (What's that do?) and -nomaster (huh?). I couldn't find any docs in my HL directories or the HLDS for linux directories, nor on the sierra website. A list of such and what they mean would be really kewl :)

     

    As I said, these are minor problems that if need be, I can live without (I mean, hey, it works :)), but if anyone knows anything about 1 or happens to know a link to 2 (I'm not asking anyone to dig around on that since I'll e-mail sierra about it if need be - I'm not quite that lazy :)), I'd really appreciate it.

     

    Thanks guys!

     

    Create a script on the Server which starts your CS dedicated Server, then run it in the background like this;

     

    $./dedicatedcsscript &

     

    Here is an example of how you can setup your script;

    _______________________________________________

    #!/bin/sh

    cd /usr/games/hlds_1/

    hlds_run -game cstrike +sv_lan -nomaster +maxplayers 12 +map de_shuttle_n8 -port 27016

    _____________________________________________

     

    You can save the script as what ever you want. As far as the security package, perhaps you would be better off just download the full version dedicated CS server, for Linux ? Also you have to one up your dedicated server port, if you are running a dedicated server and you plan on joining as a client yourself.

  11. Hello.

     

    I have sucessfully installed and configured WineX, and ive tested it with numberous applications - but the main reason i installed it was to play CS. Which i cannot do.

     

    The setup.exe on the half-life disc will not open.

    If i run Half-Life from my Windoze partition (/mnt/nt/Half-Life/hl.exe) it loads Half-Life but theres no sign of CS, and if i choose any menu option i just get a black screen and have to restart my PC.

     

    I love Manrake, and can't wait to toally eradicate Windoze XP from my PC, but firstly i need CS working. :/

     

    I have read many, many websites and tutorials- yet none help.

    Someone in these forums said use Mandrake's Wine from the setup disks, i tried this but it was terrible - nothing loaded and console flashed "(null wine) infinatly.

     

    Please help me get CS working again.

     

    Cheers,

    BaDDaSS

     

    Use WineX 3 and the Point2Play, Op4 and HL are working fantastic now with the final release.

  12. BTW - what PGP plugins are you using for outlook?

     

    Once you have created the keys, and import kmack's key, you have to sign it and initialize the DB and cache so that his keys are visible and usable by email clients such as KMail, Sylpheed, etc... Follow these instructions;

     

    4. Using PGP/GnuPGP to send sensitive E-Mail.

     

    KMail gives the ability to use GnuPGP on the fly, without having to do encrypt and decrypt messages manually in a console. First you have to get your key working properly, and then import your keys, sign them, then update the trust database so the the key rings are properly validated, and can be used properly in KMail. To do this follow these steps.

     

    - First you need to just create the "/home/user/.gnupg" folder by running

    "$gpg",

    - Create your new keys

    "$gpg --gen-key",

    - Choose "DSA and ElGamal (default)", this will allow you to sign and encrypt/decrypt messages,

    - Follow the prompts and enter all the required information, password, and allow it to generate your key pair. If it errors out, simple re-run

    "$gpg --gen-key,

    - Once you have your keys generated properly, you can begin to add other keys to your public key ring,

    - To import the keys

    "$gpg --import keyname.asc" then, to sign them

    "$gpg --sign-key keyname.asc",

    - Next you need to create a trust database

    "$gpg --update-trustdb",

    - Then update the key db caches

    "$gpg --rebuild-keydb-caches",

    - Once all this has been accomplished, you can configure KMail to use your key,

    - Go into the "KMail settings, Identities, Modify, Advanced Tab,

    - In the window, there is an option to choose your "OpenPGP key:"

    - Select the "Change" button and select your key, if for some reason it won't let you select it, it will be because you have not setup/configured the OpenPGP

    options in the Security Settings.

  13. So I am experimenting with Snort, kinda cool, and I notice in the streams that I can see fetchmail dutifully going to my pop3 server and retrieving my mail. I notice of course that I can see the user and pass being transmitted.

     

    So basically anyone running a sniffer and who knew the external address of my router/firewall could sniff those passwords?

     

    I am not an overly paranoid person, but is there a more secure way to do this? Is is the same with POP3, anyone with a sniffer could snag your passwords?

     

    If you wanted to, you can tunnel fetchmail via SSH so that everything is encrypted and could not be sniffed. Snort is a very powerful tool, and I couldn't live with out it.

  14. I've just read a part about internet-security and he has it about IP-chains...nice, now I know what it means, but linux now works with ip-tables....So, it seems some things are a little bit outdated..., but this doesn't mean that it's bad.I think it contains a lot of usefull info..Maybe this is the only outdated part....I think that if you've read all, you know a lot....Very usefull site.

     

    He also say to reject in stead of denying/dropping a package. I prefer dropping it, becausethen it seems like you're computer don't exists...because it doesn't respond.

     

    Yep I agree with Michel on this, and I do security...The less information you give an attacker the better. You can never truely stop a great hacker, but you can sure as hell make his work a lot harder :) I drop everything at my router including ICMP.

  15. Hi!

     

    I was wondering if anyone could help me with something.  I'm running mandrake 9.1.   I used Nmap to do a portscan of my machine and the only open ports are sunrpc and the X-server listening to the network.  I don't have any servers running, not even ssh. Do these open ports constitute a security hazard?

     

    Thanks!

    Uiler

     

    An open port is only a security risk, if there is a known vulerability and the services are not properly patched against a possible exploit in the service. Yes there has been a few against both X and RPC. General rule of thumb is that is you don't require the service to be running, then disable the ports, and use a firewall to control the incoming requests to these services. Cheers

  16. What icon do you think i should use?

     

    various answers

     

    Ok i will use one that no one picked :wink: 

     

    I guess that if all the icons were that same size 2 is the most easily recongnised.

     

    hehehehehehehehe. So far my installer for UT SF 1.80 is coming along pretty good. I wish I had of started doing this along time ago. Takes a lot of stress out of work related matters and give something to tinker with. DOlson do you need the store CD ?

  17. With kpilot or jpilot, you can point the application to the serial port or usb port where the hot-link cradle is installed. That's much more easy than creating a symbolic link to it in /dev (which you can do as well). I have a Palm m105, and it runs just fine.

     

    I managed to create a symlink,

     

    ln -s /dev/ttyS0 /dev/pilot

     

    But Mandrake continues to lock up on me. I have changed BIOS Settings for ttyS0, but still locks up. This is an older serial model of Palm Vx using Palm OS 3.5.3.

  18. Did you install pilot-link?

     

    Yes just did it this morning, as such;

     

    #urpmi pilot-link

     

    And it prompted me to install all the other required packages along with pilot-link. How come I have not seen any reference to pilot-link in any of the other posts ? I actually came across a reference about it, on another forum (Non-MUB) ?

  19. Anyone know why this is missing ? How do I go about creating it, and is it suppose to be symlinked to any other device files ? I have a Palm Vx (Serial) and all the programs are trying to find /dev/pilot, which doesn't exist for some reason. Cheers :)

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