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Hertic 2 mandrake 9.1


Ric
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Does any one know how to get heretic 2 running in mandrake 9.1, I have gone thru the lgfaq with no joy heres what i get in the console

 

Registered 11 signal handlers



========================== Heretic II ===========================



Added packfile /usr/local/games/heretic2/base/htic2-0.pak (4347 files)

Executing global default.cfg

Could not find /home/rickles/.loki/heretic2/config.cfg

Unable to exec config.cfg

NET Initialized

Loaded DLL /usr/local/games/heretic2/base/client_effects.so as 0x8a26a50

Setting default sound support "snd_sdl.so"

Loaded DLL /usr/local/games/heretic2/snd_sdl.so as 0x8a26e48

Console initialized.

VID: initial refresh glx

Loading /usr/local/games/heretic2/ref_glx.so

Loaded DLL /usr/local/games/heretic2/ref_glx.so as 0x8a29f48

Initializing VID module

ref_gl version: GL 2.0

Glimp_Init(...): +++++++++++++++++

Loaded DLL /usr/lib/libGL.so.1 as 0x8a2c0d8

Setting mode x11 for device mouse

Initialized 640x480 16bit 60Hz display

Got GLX context 640x480 0byte pp/bits/rgb 0

BEGIN R_SetMode()

R_SetMode() - CDS not allowed with this driver

Initializing OpenGL display

END R_SetMode(): mode set

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW!

GL_VERSION: 1.4.0 NVIDIA 43.21

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod

Internal signal handler called...

HereticII Heretic II Linux 1.06

Built with glibc-2.1

... received Signal 11 (SIGSEGV): Segmentation violation (ANSI) ...

SIGSEGV: attempting graceful exit...

Stack dump:

{

        0x8097805 :                                   heretic2 [0x8097805]

       0x401405ce :                 /lib/i686/libpthread.so.0 [0x401405ce]

       0x401ad3b8 :                       /lib/i686/libc.so.6 [0x401ad3b8]

}

Please send a full bug report to support@lokigames.com

Shutting down sound.

Shutting down input handling

Shutting down sound.



Thanks for playing Heretic II!

 

any idear

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