Ric Posted July 28, 2003 Report Share Posted July 28, 2003 Does any one know how to get heretic 2 running in mandrake 9.1, I have gone thru the lgfaq with no joy heres what i get in the console Registered 11 signal handlers ========================== Heretic II =========================== Added packfile /usr/local/games/heretic2/base/htic2-0.pak (4347 files) Executing global default.cfg Could not find /home/rickles/.loki/heretic2/config.cfg Unable to exec config.cfg NET Initialized Loaded DLL /usr/local/games/heretic2/base/client_effects.so as 0x8a26a50 Setting default sound support "snd_sdl.so" Loaded DLL /usr/local/games/heretic2/snd_sdl.so as 0x8a26e48 Console initialized. VID: initial refresh glx Loading /usr/local/games/heretic2/ref_glx.so Loaded DLL /usr/local/games/heretic2/ref_glx.so as 0x8a29f48 Initializing VID module ref_gl version: GL 2.0 Glimp_Init(...): +++++++++++++++++ Loaded DLL /usr/lib/libGL.so.1 as 0x8a2c0d8 Setting mode x11 for device mouse Initialized 640x480 16bit 60Hz display Got GLX context 640x480 0byte pp/bits/rgb 0 BEGIN R_SetMode() R_SetMode() - CDS not allowed with this driver Initializing OpenGL display END R_SetMode(): mode set GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 440 with AGP8X/AGP/SSE/3DNOW! GL_VERSION: 1.4.0 NVIDIA 43.21 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod Internal signal handler called... HereticII Heretic II Linux 1.06 Built with glibc-2.1 ... received Signal 11 (SIGSEGV): Segmentation violation (ANSI) ... SIGSEGV: attempting graceful exit... Stack dump: { 0x8097805 : heretic2 [0x8097805] 0x401405ce : /lib/i686/libpthread.so.0 [0x401405ce] 0x401ad3b8 : /lib/i686/libc.so.6 [0x401ad3b8] } Please send a full bug report to support@lokigames.com Shutting down sound. Shutting down input handling Shutting down sound. Thanks for playing Heretic II! any idear Quote Link to comment Share on other sites More sharing options...
pmpatrick Posted July 28, 2003 Report Share Posted July 28, 2003 Built with glibc-2.1 Don't know if this has anything to do with it, but mdk uses glibc 2.3. Quote Link to comment Share on other sites More sharing options...
Guest WhyGee Posted September 10, 2003 Report Share Posted September 10, 2003 I was able to run Heretic2 on MDK 9.1 by following the steps suggested in the news://news.lokigames.com/loki.games.heretic2 (in particular the Sept 1 notes titled "Heretic2 working in Mandrake 9.1"). :lol: Quote Link to comment Share on other sites More sharing options...
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