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newbie4ever

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Posts posted by newbie4ever

  1. I went and downloaded mandrake 10.1 download edition, I managed to burn cd one to a blank cd, but then the next one will not burn. Opening and closing the program and trying a different cd does not help. It seems to pass the md5 check alright. Well, acctually, if I try to burn cd 1 again it will not burn either.

    It says cdrecord gives me unknown error 255 and then Unknown Error 255.

  2. I managed to fix my problem with libSDL_image-devel by finding a package for mandrake 10.0, unfotunatly, when I try to install the dev version of mixer for mandrake 10.0 I get this error.

     

    Some package requested cannot be installed:

    libSDL_mixer1.2-devel-1.2.5-3mdk.i586 (due to unsatisfied devel(libsmpeg-0.4))

    do you agree ?

     

    I considered useing the rpms from the SDL site, but if I install the devel from there then it gives me an erro message when I try to compile wesnoth. It says SDL_mixer not found. But if I were to uninstall the mandrake one then I would have to uninstall all the game rpms I have now, so I hate to do that since I might lose save games.

  3. acctually, I fixxed the missing libSDL.so problem by downloading and installing libSDL1.2-devel-1.2.7-2mdk.i586.rpm. I finnally figured out I probably have mandrake 10.0 installed here. I compiled and installed the SDL_image-1.2.4. However, the game (Battle for Wesnoth) still will not compile. It gives me the same errior *** SDL_image include files not found!

     

    I'm not sure about your insane compiler, my compiler passed the sanity check.

  4. okay, I downloaded the source for SDL_image-1.2.4, but it won't compile. It says it is missing usr/lib/libSDL.so, I go to my usr/lib directory, and I find libSDL.so is linked to a file that does not exsist. I seem to have an earlier version of it though, but I can't seem to change the link or rename the file.

  5. I just downloaded a really neat looking game. (www.wesnoth.org) I try to compile the thing, and tells me that I need to intall the sdl libraies. I go download the sdl llibrary rpms, and it says I already have them installed (earlier .mdk versions) so what am I doing wrong?

    I think I have mandrake 9.1.

     

    [moved from Software by spinynorman]

  6. I somehow managed to download some rpm for mandrake and install it. Then I went to my brand new Ultima Online Samuri Empire. cd, and installed it, but when I go to try and run it it won't let me log in. I think I need to patch up with thier servers. But that patch program didn't seem to run. I have a duel boot with a win98 partition where the game works.

    Also I have no clue how to find the directory where wine is installed at, I can't even find wine cfg, when I installed it I went as root to my home directory and used the rpm command on the wine rpm file.

    I've checked out Cedega, but last I checked it does not support UO.

  7. Well, I spent some time trying to learn C programing. I coudln't even get hello world to compile. I get all sorts of error messages no matter what I do. I'm running mandrake 10.0. This is the source code of my little program. I have no idea what I'm doing wrong.

    ;; This buffer is for notes you don't want to save, and for Lisp evaluation.

    ;; If you want to create a file, visit that file with C-x C-f,

    ;; then enter the text in that file's own buffer.

     

    /* hello.c */

    /*#include <stdio.h> I commented this out cause it was giving me all sorts of errors*/

    int

    main(void)

    {

    printf("hello, world!\n");

    return 0;

    }

     

    Hey, I got it to work, remmber to delete the stupid nots at the top of the emacs, it messes up compiling real bad and will turn you into a flustrated newbie. :lol:

  8. Emulators emulate instruction sets of different processor architectures. A GameBoy emulator for PC interprets the instructions found in a ROM dump of the cartridge and implements them on PC. They are different processors, and code is interpreted, not executed natively. It's similar to how Java works I suppose...

     

    Windows programs and Linux programs (x86) both run on the same Intel PC architecture. You normally cannot just run Windows programs on Linux mainly because of the difference in PE and ELF headers and because all the Windows runtime DLLs aren't there to link with. Oh yeah, and the registry.

     

    The idea of WINE is that it takes care of the differences in headers and provides the Windows runtime environment. It does NOT emulate the instructions of an Intel processor; there's no need. Windows programs run natively, and WINE supports them. WINE can be thought of as a Windows library or a Windows compatibilty layer.

     

    Emulators are virtual machines, and WINE is not. The overhead and slowdown associated with emulators don't apply to WINE because the instructions run natively. It looks like an emulator because it lets you run things from a totally different platform. That doesn't mean it is.

    That sounds about right SheHeltThey

  9. Wine is way too hard, I tried for years to get it to work at all. Last I downloaded a rpm and installed it, but now I don't know what am I supposed to do to get it to acctually run. It came with all thesse executable files, but when I click on them they don't do anything useful.

    I am a transgaming subscriber and have Cedega too, but I didn't get it to work with ultima online. I had it for a while, last time I tried winex it worked, but the game ran too slow, it was almost to slow to collect bulk order deeds and impossible to hunt monsters with. Thats the only game I really play anymore.

  10. I havn't done any programing at all since I was in school and wrote programs in pascal under windows 3.1 using an old complier. I also did one semester of C++ programing. I would like to be able to write some small things for linux, like something for kde or gnome, maybe a simple game or something. I could go back to school, but I really don't want to waste my time writing stuff for visual basic under windows. Could some one please direct me to some good free documentation, compiliers resources.

    Sorry if this sounds really really dumb, but I am newbie4ever. :P :joker:

  11. I found "artsd" inside folder /usr/bin/. I tried running it as a command. It produced:

     

    Error while initializing the sound driver:

    device /dev/dsp can't be opened (Device or resource busy).

     

    I did "fuser -v /dev/dsp" and "fuser -v /dev/sound/dsp" and got no listings.

     

    Either this is a flat out timing problem, where the conflict arises in too short a time to view what is using 'dev/dsp", or I have a corrupt device file somehow.

  12. I discovered something new by running frozen-bubble under command line;

    it seems that running from menu never gives verbose reports.

    Also, running from menu has half the time resulted in crashes (with no report) and the rest of the time run with no sound.

     

    When I ran frozen bubble under command line, I got it to crash with this report:

     

    [sDL Init] ALSA lib pcm_hw.c: 1055: (snd_pcm_hw_open) open /dev/snd/pcmC0D0p failed:

    device or resource busy

    [Graphics...] [Levels] mcop warning: user defined signal handler found for SIG_PIPE, overriding

    Fatal signal: Segmentation Fault (SDL Parachute Deployed).

     

    It did not hang the computer, only returned to prompt.

     

    This "device or resource busy" message has shown up before, when I tried to turn on KDE sound system.

     

    I checked "fuser -v /dev/dsp" and "fuser -v /dev/sound/dsp" and got nothing, meaning (I would think) that the device or resource SHOULDN'T be busy.

  13. aumix -q

     

    vol 100, 100, P

    pcm 100, 100

    speaker 100, 100

    line 65, 65, P

    mic 65, 65, R

    cd 65, 65, P

    igain 40, 40

    line1 65, 65, P

    phin 65, 65, P

    video 65, 65, P

     

    it should be on. The condition of the /dev/ directory is the only discrepency i can see between my software and james's. Of course the number of things that are harder to find can be staggering (but unlike Windows, they are possible to find with some work).

     

    Why is /dev/ rigid like that, is it to prevent me from setting things that disagree with hardware?

  14. I found something really disturbing!!!

     

    Every time I reboot my system, there is the empty "/dsp/" folder under "/dev/".

    I "rmdir" it and "ln -s /dev/sound/dsp dev/dsp" and then check it and see that it is now a link, "ls -l /dev/dsp" prints out "dev/dsp -> /dev/sound/dsp"

    I then run a game and see "fuser -v /dev/dsp" is using "dev/dsp" but is of course silent.

    I choose "save settings" in the terminal menu, in case the kernel forgot to save it or something.

     

    I wait a minute and choose "restart computer".

     

    When I reboot the computer, there is no "@dsp" link under "/dev/" only the useless folder "/dsp/". What on earth did I break???? Is there another way I can manually force the kernel to save settings?

  15. discovered something new. I remembered that "fuser -v /dev/dsp" would not print out anything. I fired up the "frozen bubble" game, which I know is supposed to use sound,

    and returned to the Konsole and re-typed "fuser -v /dev/dsp" and behold,

    found

    USER PID ACCESS COMMAND

     

    /dev/dsp {user} 2776 f.... frozen-bubble

    {user} 2777 f.... frozen-bubble

    {user} 2778 f.... frozen-bubble

    {user} 2782 f.... frozen-bubble

     

    I have never seen "artsd" appear in the list. I looked through the menus and finally discovered the Arts sound server (Configuration -- KDE -- Sound -- Sound System), which had never turned on. But when I tried to enable it ("enable Arts at startup, sound I/O method: ALSA) , an error box popped up and said "device not found or busy, returning to null device". What device, the /dev/sound/dsp?

     

    So.... I found another menu item titled "configuration -- KDE -- Information -- sound"

     

    This is what it looks like:

    Sound Driver: 3.8.1a-980706 (ALSA v0.9.6 emulation code)

    Kernel: Linux localhost 2.4.22-10mdk #1 ...

    Config options: 0

     

    Installed drivers:

    Type 10: ALSA emulation

     

    Card config:

    SiS SI7012 at 0xa400, irq 5

     

    Audio devices:

    0: SiS SI7012 (DUPLEX)

     

    Synth devices: NOT ENABLED IN CONFIG

     

    Midi devices: NOT ENABLED IN CONFIG

     

    Timers:

    7: System timer

     

    Mixers:

    0: C-Media Electronics CMI9739

     

     

    Does anything look wrong here?

  16. I fixed the link, now /dev/dsp points to /dev/sound/dsp.

     

    I only have those 5 things in /dev/sound; I don't know where to find the other ones.

    I tried looking for it under "install software packages" but things like "amidi" and "dsp1" yielded nothing. I did install "SDL Mixer" which wasn't there before, but when I scoured my system for changes, I found some "include" files in "usr" for SDL mixer and nothing in /dev/.

     

    ...is my hardware busted if I only get those few things in /dev/sound?

  17. "ll /dev/sound" does not seem to display links,

    it prints

     

    "total 0

    crw------- 1 (user) audio 14, 4 Dec 31 1969 audio

    crw------- 1 (user) audio 14, 3 Dec 31 1969 dsp

    crw------- 1 (user) audio 14, 0 Dec 31 1969 mixer

    crw------- 1 (user) audio 14, 1 Dec 31 1969 sequencer

    crw------- 1 (user) audio 14, 8 Dec 31 1969 sequencer2"

     

    "ll /dev/dsp" prints

    "total 0".

     

    when I printed "(user)" it really has my non-root account name.

     

    This looks like a normal verbose file list, except for the "total 0"

    and the fact that the time looks messed up.

     

    Furthermore, I am not sure what the parameters, "14, 4" are for.

     

    If this is supposed to list links, there must not be any.

     

    Is "ln -s /dev/sound/dsp /dev/dsp" supposed to create a link,

    because it did not appear to work?

     

    The real question is, if my visible files look okay, could there be anything in the kernel that is scrambled from installing under the "pnp os" bios mistake?

  18. I put this thing down for too long again...

     

    today, I tried to copy or move things from /dev/sound/ to /dev/dsp/ and discovered that despite being supervisor, that permission was denied (?!?!?):

     

    cp: cannot create regular file '/dev/dsp/audio': Permission denied

    cp: cannot create regular file '/dev/dsp/dsp': Permission denied

    cp: cannot create regular file '/dev/dsp/mixer': Permission denied

    cp: cannot open 'sequencer' for reading: No such device

    cp: cannot open 'sequencer2' for reading: No such device

     

    that failing, I got rid of /dev/dsp/ and did ln -s /dev/sound/dsp /dev/dsp, and it created some thing called /dev/@dsp. I tried various multimedia sound programs, none of them crashed, but none of them had any sound. Aumix shows that the volumes are not muted.

    Every one of the checks that james listed a few posts ago were identical, except of course that /dev/sound has the files instead of /dev/dsp.

    I guess that if the programs want /dev/dsp/ they won't take a link.

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