Jump to content

How about this one?


afrosheen
 Share

Recommended Posts

Guest joehill

well, they start up but just go to a black screen, so I just have to Esc out.

 

here's the output:

 

**** color_depth regarding video attr.: 32

**** setting options.color_depth := 32

Mouse/Trakball selected.

loading rom 0: starcas3.t7

loading rom 1: starcas3.p7

loading rom 2: starcas3.u7

loading rom 3: starcas3.r7

done

 

GLmame v0.88, by Sven Goethel, http://www.jausoft.com, sgoethel@jausoft.com,

based upon GLmame v0.6 driver for xmame, written by Mike Oliphant

 

GLINFO: cannot access GLX library libglx.so directly ...

GLINFO: loaded OpenGL library libGL.so.1!

GLINFO: loaded GLU library libGLU.so.1!

GLINFO: glPolygonOffsetEXT (3): not implemented !

 

GLINFO: OpenGL Driver Information:

vendor: NVIDIA Corporation,

renderer GeForce2 MX/AGP/SSE,

version 1.3.1 NVIDIA 29.60

GLINFO: GLU Driver Information:

version 1.3

GLINFO: You have an OpenGL >= 1.2 capable drivers, GOOD (16bpp is ok !)

GLINFO: xgl_resize to 1024x768

GLINFO: Offering colors=0, depth=32, rgb 0xFF, 0xFF00, 0xFF0000 (true color mode)

I386 joystick interface initialization...

OSD: Warning: No joysticks found disabling joystick support

Using dirty_buffer strategy

Game uses 3 colors

GLINFO: totalcolors = 2 / colortable size= 2,

depth = 32 alphablending=1,

use_mod_ctable=1

useColorIndex=0

GLINFO: texture-usage 1*width=1024, 1*height=512

GLINFO (vec): min 0/0, max 1024/768, cent 512/384,

vecsize 1024x768

GLINFO (vec): beamer size 1.000000

info: setting fragsize to 2048, numfrags to 7

info: fragsize = 2048, numfrags = 4

warning: gotten fragsize/numfrags differs to much from requested

assuming buggy OSS (sb64 / 128 pci?), falling back to timer based audio

info: audiodevice /dev/dsp set to 16bit linear stereo 44100Hz

info: dsp: using timer based audio

 

GLmame v0.88, by Sven Goethel, http://www.jausoft.com, sgoethel@jausoft.com,

based upon GLmame v0.6 driver for xmame, written by Mike Oliphant

 

thanks Afrosheen, as always.

Link to comment
Share on other sites

Guest joehill

I tried rpmfind, only src rpms there, unless freshrpms are ok for mandrake.

 

i tried building rpms from the src rpms on the xmame site, errored out at the last with a file not found, of course.

 

I'm gonna try installing the i386 rpms from the xmame site, and then as a last resort i'll install from source.

 

when you say gcc 3 vs. gcc 2.96, I'm not sure what you mean, is that to do with Mandrake 8.2 vs 9.0?

 

thanks dude!

Link to comment
Share on other sites

Mandrake 9 ships with gcc3.x which is alot different than gcc 2.96. Every package in 9 has been compiled with the new compiler. Mandrake includes 2.96 on the cd's for compatibility so you can compile older apps that haven't been updated to compile with the new version of gcc. Just launch rpmdrake, type in gcc and you'll see what I'm talking about.

Link to comment
Share on other sites

Guest joehill

what kind of front-ends for xmame are out there? i am using gnomame for now, but I am wondering how to get the non-vector games like Space Invaders to play "larger", ie. fullscreen or at least a larger window. the vector games like asteroids are perfect, but space invaders is just a screen about 512*512 maybe, in the middle of the black background.

 

er, if that made any sense...

 

i think it's bedtime

Link to comment
Share on other sites

Time for the readme or a trip to x.mame.net. You have to add modelines in your /etc/X11/XF86Config-4 file that states what resolutions X has to choose from. The site and the readme for xmame explains everything.

 

As for frontends, I use Grustibus but there's another good one out there..the name escapes me at the moment.

Link to comment
Share on other sites

what kind of front-ends for xmame are out there? i am using gnomame for now, but I am wondering how to get the non-vector games like Space Invaders to play "larger", ie. fullscreen or at least a larger window. the vector games like asteroids are perfect, but space invaders is just a screen about 512*512 maybe, in the middle of the black background.

 

er, if that made any sense...

 

i think it's bedtime

 

Running it from a commandline is best.

 

I use:

 

xmame.x11 -scanlines -scale 2 -x11-mode 1 <gamerom>

 

That forces fullscreen DGA mode (if available on your system) and simulates scanlines on the screen. It looks just like the real arcade screen.

 

Oh, I have only managed to get DGA to work by su to root first.

 

Glitz.

Link to comment
Share on other sites

Do:

 

xmame.x11 -help

 

for a listing of all the thousands of commandline options.

On my setup (LM8.1) it says that DGA requires root priviledges. Is there a group or something that I can add myself to?

 

Glitz.

Link to comment
Share on other sites

Guest joehill

one little tip (that you are probably already aware of, but what the heck) is to add an alias to your .bashrc like so:

 

alias xmamer="xmame.x11 -scanlines -scale 2 -x11-mode 1 "

 

then to launch, say pacman, it would be

 

xmamer pacman

 

i can't see anything here that would tell me why you have to launch as root, i am only a member of the "usb" group, which has nothing to do with DGA

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

×
×
  • Create New...