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openGL and 3D Drivers for Intel 900 GMA


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:help: I recently purchased HP/Compaq Laptop M2202TU which ships with Mandrake 9.2, the sound and 3D do not work with it. Mandrake 10.1 enables the sound but 3D/openGL support is not there. The chipset of the board is 915GM/910GML/900GMA (?). Drivers downloaded from Intel website and XIG though compile and gives the message that DRI and 3D are now enabled nothing happens. HP can't provide help nor it has windows drivers for the same model! :wall: Can any one out there provide help?
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Visit the intel website, and download the dri-I915.....rpm file for installation.

 

I have some notes you can follow here on my website:

 

http://www.buziaks.com/ian/mdk10xinteldrivers.htm

 

that should sort you out. But make sure your kernel-source is installed before you do it.

 

To find out what kernel your running:

 

uname -r

 

then install the kernel source for the same version of kernel your running. This will be stored in /usr/src

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  • 10 months later...

Yes, if you're using the latest versions of Mandriva, you'll get an AGPGART error. You cannot use the Intel driver, it's from 2004 for a start, so ancient now.

 

All you need to do is make sure you have the correct Intel driver for your card selected when you configure the display manager. Then in your /etc/X11/xorg.conf make sure you have this:

 

load "dri"

 

in the modules section, and at the bottom of the file:

 

Section "DRI"
Mode 0666
EndSection

 

then you will have OpenGL. Oh, and make sure you do:

 

urpmi Mesa

 

it's case-sensitive so type it like above to get the OpenGL libraries installed and you'll be fine. This works for Mandriva LE2005 and 2006, as 10.1 was the last version to work with the Intel drivers from their website.

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You choose the one that matches your chipset. For example, my laptop has an Intel 82852/82855 card. For mine, I use an Intel 85x driver that comes with Mandriva.

 

After this, I do the rest of what I said in my previous post, and it's all working.

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  • 2 weeks later...
[aaron@localhost ~]$ glxinfo | grep direct
Loading required GL library /usr/X11R6/lib/libGL.so.1.2
direct rendering: Yes

[aaron@localhost ~]$ glxinfo
name of display: :0.0
Loading required GL library /usr/X11R6/lib/libGL.so.1.2
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,
GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample,
GLX_SGIX_fbconfig
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel? 915GM 20050225 x86/MMX/SSE2
OpenGL version string: 1.3 Mesa 6.4.1
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array,
GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage,
GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent,
GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGI_color_matrix,
GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

  visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x24 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x25 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x26 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x27 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x28 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x29 16 tc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2a 16 tc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x2b 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2c 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0  0  0  0  0  0 0 None
0x2d 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2e 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8  0  0  0  0  0 0 Slow
0x2f 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x30 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  0 16 16 16  0  0 0 Slow
0x31 16 dc  0 16  0 r  y  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow
0x32 16 dc  0 16  0 r  .  .  5  6  5  0  0 16  8 16 16 16  0  0 0 Slow

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[aaron@alienlinux ~]$ glxgears

Loading required GL library /usr/X11R6/lib/libGL.so.1.2

7424 frames in 5.0 seconds = 1484.644 FPS

7633 frames in 5.0 seconds = 1526.432 FPS

7609 frames in 5.0 seconds = 1521.681 FPS

6667 frames in 5.0 seconds = 1333.345 FPS

7195 frames in 5.0 seconds = 1438.980 FPS

7507 frames in 5.0 seconds = 1501.267 FPS

Broken pipe

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I would say that you have it working correctly. I have an ATI card that gets about 1200fps when enabled with opengl and direct rendering. So it's working.

 

glxgears isn't a great test, you're better playing games and see how you get on. Then tweaking settings to increase performance - if possible.

 

My Intel in my laptop gets no more than about 600 or so, and thats an Intel 82852/82855 chipset.

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I would say that you have it working correctly. I have an ATI card that gets about 1200fps when enabled with opengl and direct rendering. So it's working.

 

glxgears isn't a great test, you're better playing games and see how you get on. Then tweaking settings to increase performance - if possible.

 

My Intel in my laptop gets no more than about 600 or so, and thats an Intel 82852/82855 chipset.

 

I have mess around with Nightchaser Laptop and it has no 3d, GlxGears works but at way low frame rates. Even Screen savers like 3dfirework don't work. It being a laptop i have no clue on how to get it to work correctly..

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