Guest onkar Posted October 20, 2005 Report Share Posted October 20, 2005 I recently purchased HP/Compaq Laptop M2202TU which ships with Mandrake 9.2, the sound and 3D do not work with it. Mandrake 10.1 enables the sound but 3D/openGL support is not there. The chipset of the board is 915GM/910GML/900GMA (?). Drivers downloaded from Intel website and XIG though compile and gives the message that DRI and 3D are now enabled nothing happens. HP can't provide help nor it has windows drivers for the same model! Can any one out there provide help? Quote Link to comment Share on other sites More sharing options...
ianw1974 Posted October 20, 2005 Report Share Posted October 20, 2005 Visit the intel website, and download the dri-I915.....rpm file for installation. I have some notes you can follow here on my website: http://www.buziaks.com/ian/mdk10xinteldrivers.htm that should sort you out. But make sure your kernel-source is installed before you do it. To find out what kernel your running: uname -r then install the kernel source for the same version of kernel your running. This will be stored in /usr/src Quote Link to comment Share on other sites More sharing options...
Nightchaser Posted August 30, 2006 Report Share Posted August 30, 2006 I have the same problem. When trying to install the rpm, I get an error msg about the kernel. Sorry for the lack of info, I'll try to repost later this week with the full error msg. Quote Link to comment Share on other sites More sharing options...
ianw1974 Posted August 31, 2006 Report Share Posted August 31, 2006 Yes, if you're using the latest versions of Mandriva, you'll get an AGPGART error. You cannot use the Intel driver, it's from 2004 for a start, so ancient now. All you need to do is make sure you have the correct Intel driver for your card selected when you configure the display manager. Then in your /etc/X11/xorg.conf make sure you have this: load "dri" in the modules section, and at the bottom of the file: Section "DRI" Mode 0666 EndSection then you will have OpenGL. Oh, and make sure you do: urpmi Mesa it's case-sensitive so type it like above to get the OpenGL libraries installed and you'll be fine. This works for Mandriva LE2005 and 2006, as 10.1 was the last version to work with the Intel drivers from their website. Quote Link to comment Share on other sites More sharing options...
Nightchaser Posted September 1, 2006 Report Share Posted September 1, 2006 (edited) Yeah, It was an AGPGART error. I'll try to do what you said, and reply with any errors/problem fixes. Thanks. Edited September 1, 2006 by Nightchaser Quote Link to comment Share on other sites More sharing options...
Nightchaser Posted September 6, 2006 Report Share Posted September 6, 2006 So if I can't install the Intel driver, which driver do I install? Quote Link to comment Share on other sites More sharing options...
ianw1974 Posted September 6, 2006 Report Share Posted September 6, 2006 You choose the one that matches your chipset. For example, my laptop has an Intel 82852/82855 card. For mine, I use an Intel 85x driver that comes with Mandriva. After this, I do the rest of what I said in my previous post, and it's all working. Quote Link to comment Share on other sites More sharing options...
Nightchaser Posted September 20, 2006 Report Share Posted September 20, 2006 Ok, I have OpenGL now, but with no acceleration. Is there a fix for this? Quote Link to comment Share on other sites More sharing options...
ianw1974 Posted September 21, 2006 Report Share Posted September 21, 2006 Post the output from: glxinfo | grep direct so we can see exactly what you've got. Quote Link to comment Share on other sites More sharing options...
Nightchaser Posted September 24, 2006 Report Share Posted September 24, 2006 [aaron@localhost ~]$ glxinfo | grep direct Loading required GL library /usr/X11R6/lib/libGL.so.1.2 direct rendering: Yes [aaron@localhost ~]$ glxinfo name of display: :0.0 Loading required GL library /usr/X11R6/lib/libGL.so.1.2 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig OpenGL vendor string: Tungsten Graphics, Inc OpenGL renderer string: Mesa DRI Intel? 915GM 20050225 x86/MMX/SSE2 OpenGL version string: 1.3 Mesa 6.4.1 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, GL_APPLE_client_storage, GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SUN_multi_draw_arrays glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x24 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x25 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow 0x26 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow 0x27 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x28 16 tc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x29 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow 0x2a 16 tc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow 0x2b 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x2c 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 0 0 0 0 0 0 None 0x2d 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow 0x2e 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 0 0 0 0 0 0 Slow 0x2f 16 dc 0 16 0 r y . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x30 16 dc 0 16 0 r . . 5 6 5 0 0 16 0 16 16 16 0 0 0 Slow 0x31 16 dc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow 0x32 16 dc 0 16 0 r . . 5 6 5 0 0 16 8 16 16 16 0 0 0 Slow Quote Link to comment Share on other sites More sharing options...
ianw1974 Posted September 25, 2006 Report Share Posted September 25, 2006 Open a konsole window, then type: glxgears let it run for about 10-15 seconds, and then close it and copy and paste the output here. Quote Link to comment Share on other sites More sharing options...
Nightchaser Posted September 26, 2006 Report Share Posted September 26, 2006 [aaron@alienlinux ~]$ glxgears Loading required GL library /usr/X11R6/lib/libGL.so.1.2 7424 frames in 5.0 seconds = 1484.644 FPS 7633 frames in 5.0 seconds = 1526.432 FPS 7609 frames in 5.0 seconds = 1521.681 FPS 6667 frames in 5.0 seconds = 1333.345 FPS 7195 frames in 5.0 seconds = 1438.980 FPS 7507 frames in 5.0 seconds = 1501.267 FPS Broken pipe Quote Link to comment Share on other sites More sharing options...
ianw1974 Posted September 26, 2006 Report Share Posted September 26, 2006 I would say that you have it working correctly. I have an ATI card that gets about 1200fps when enabled with opengl and direct rendering. So it's working. glxgears isn't a great test, you're better playing games and see how you get on. Then tweaking settings to increase performance - if possible. My Intel in my laptop gets no more than about 600 or so, and thats an Intel 82852/82855 chipset. Quote Link to comment Share on other sites More sharing options...
Nightchaser Posted September 27, 2006 Report Share Posted September 27, 2006 When I play a game that uses OpenGL such as Enemy Territorry or even Neverball, it goes super slow, i mean like 1-2 fps. ET crashes with an error mesage about OpenGL acceleration, and Neverball just runs really slow. Quote Link to comment Share on other sites More sharing options...
Shadowchaser Posted September 27, 2006 Report Share Posted September 27, 2006 I would say that you have it working correctly. I have an ATI card that gets about 1200fps when enabled with opengl and direct rendering. So it's working. glxgears isn't a great test, you're better playing games and see how you get on. Then tweaking settings to increase performance - if possible. My Intel in my laptop gets no more than about 600 or so, and thats an Intel 82852/82855 chipset. I have mess around with Nightchaser Laptop and it has no 3d, GlxGears works but at way low frame rates. Even Screen savers like 3dfirework don't work. It being a laptop i have no clue on how to get it to work correctly.. Quote Link to comment Share on other sites More sharing options...
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