moskal Posted September 11, 2004 Report Share Posted September 11, 2004 Hey guys I have GeForce 4 ti and it works perfectly in windows.... I installed the NVIDIA drivers on my box and it seems to do good in the glxgears, but when I turn on my game, Quake 3, I cant change to the higher resolution than 1024... when I put it on 1280x720 nothing changes, or my screen gets very big... I put max fps 125, and it still sometimes looks choppy or rusty... I dont know what to do... please help... [moved from Software by spinynorman] Quote Link to comment Share on other sites More sharing options...
ac_dispatcher Posted September 11, 2004 Report Share Posted September 11, 2004 Need some more info: open a terminal (konsole in KDE): $glxinfo post the output $glxgears after about 5 lines of output stop it and copy it here Finally Copy&post your /etc/X11/XF86Config-4 here Quote Link to comment Share on other sites More sharing options...
moskal Posted September 11, 2004 Author Report Share Posted September 11, 2004 ok here you go: [tom@localhost tom]$ glxinfo name of display: :0.0 Loading required GL library /usr/lib/libGL.so.1 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample client glx vendor string: NVIDIA Corporation client glx version string: 1.3 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce4 Ti 4800 SE/AGP/SSE/3DNOW! OpenGL version string: 1.5.1 NVIDIA 61.06 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x24 24 tc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x26 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x28 24 tc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x29 24 tc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x2a 24 tc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x2c 24 tc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x2e 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 2 1 Ncon 0x2f 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 2 1 Ncon 0x30 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 4 1 Ncon 0x31 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 4 1 Ncon 0x32 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 2 1 Ncon 0x33 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 2 1 Ncon 0x34 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 4 1 Ncon 0x35 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 4 1 Ncon 0x36 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x37 24 dc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x38 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x39 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x3a 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x3b 24 dc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x3c 24 dc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x3d 24 dc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x3e 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x3f 24 dc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x40 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x41 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 2 1 Ncon 0x42 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 2 1 Ncon 0x43 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 4 1 Ncon 0x44 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 4 1 Ncon 0x45 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 2 1 Ncon 0x46 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 2 1 Ncon 0x47 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 4 1 Ncon 0x48 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 4 1 Ncon tom@localhost tom]$ glxgears Loading required GL library /usr/lib/libGL.so.1 18192 frames in 5.0 seconds = 3638.400 FPS 18897 frames in 5.0 seconds = 3779.400 FPS 18934 frames in 5.0 seconds = 3786.800 FPS 18879 frames in 5.0 seconds = 3775.800 FPS 19015 frames in 5.0 seconds = 3803.000 FPS X connection to :0.0 broken (explicit kill or server shutdown). XF86Config-4 File generated by XFdrake. # ********************************************************************** # Refer to the XF86Config man page for details about the format of # this file. # ********************************************************************** Section "Files" # Multiple FontPath entries are allowed (they are concatenated together) # By default, Mandrake 6.0 and later now use a font server independent of # the X server to render fonts. FontPath "unix/:-1" EndSection Section "ServerFlags" #DontZap # disable <Crtl><Alt><BS> (server abort) AllowMouseOpenFail # allows the server to start up even if the mouse doesn't work #DontZoom # disable <Crtl><Alt><KP_+>/<KP_-> (resolution switching) EndSection Section "Module" Load "dbe" # Double-Buffering Extension Load "v4l" # Video for Linux Load "extmod" Load "type1" Load "freetype" Load "glx" # 3D layer EndSection Section "InputDevice" Identifier "Keyboard1" Driver "Keyboard" Option "XkbModel" "pc105" Option "XkbLayout" "en_US" Option "XkbOptions" "" EndSection Section "InputDevice" Identifier "Mouse1" Driver "mouse" Option "Protocol" "ExplorerPS/2" Option "Device" "/dev/mouse" Option "ZAxisMapping" "6 7" EndSection Section "Monitor" Identifier "monitor1" VendorName "Optiquest" ModelName "Optiquest Q95" HorizSync 30-86 VertRefresh 50-160 # Sony Vaio C1(X,XS,VE,VN)? # 1024x480 @ 85.6 Hz, 48 kHz hsync ModeLine "1024x480" 65.00 1024 1032 1176 1344 480 488 494 563 -hsync -vsync # TV fullscreen mode or DVD fullscreen output. # 768x576 @ 79 Hz, 50 kHz hsync ModeLine "768x576" 50.00 768 832 846 1000 576 590 595 630 # 768x576 @ 100 Hz, 61.6 kHz hsync ModeLine "768x576" 63.07 768 800 960 1024 576 578 590 616 EndSection Section "Device" Identifier "device1" VendorName "NVidia" BoardName "NVIDIA GeForce4 (generic)" Driver "nvidia" Option "DPMS" EndSection Section "Screen" Identifier "screen1" Device "device1" Monitor "monitor1" DefaultColorDepth 24 Subsection "Display" Depth 8 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 15 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 16 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 24 Virtual 1280 1024 EndSubsection EndSection Section "ServerLayout" Identifier "layout1" InputDevice "Keyboard1" "CoreKeyboard" nputDevice "Mouse1" "CorePointer" Screen "screen1" EndSection hope thi8s helps, and thanks for your time Quote Link to comment Share on other sites More sharing options...
chris z Posted September 11, 2004 Report Share Posted September 11, 2004 (edited) try adding the NvAGP option under the device section of your XF86Config-4 file. see my example below........ Section "Device" Identifier "device1" VendorName "NVidia" BoardName "NVIDIA GeForce4 (generic)" Driver "nvidia" Option "DPMS" Option "NvAGP" "3" Option "NoLogo" "1" EndSection the "3" option will try to use the kernel agp drivers first, then nvidia agp if the kernel drivers don't work. other numerical options you can use with that are........ "0" (uses no agp support) "1" (uses nvidia agpart only) "2" (tries kernel agpart only) note: you don't have to exit X to add this option to the config file. just edit it with a text editor of your choice. you must restart X for the settings to take effect. after doing so, run glxgears again & see if you get an improved speed. if so, try Quake 3 again & see how it does. Chris Edited September 11, 2004 by chris z Quote Link to comment Share on other sites More sharing options...
moskal Posted September 11, 2004 Author Report Share Posted September 11, 2004 hey man, t hanks I did what you told me to, and it worked, but my resolution still doesnt work... when I put it on 1280 it is still the same as before... and everytyhing is large.... thanks for your time, tom Quote Link to comment Share on other sites More sharing options...
DruManiac Posted September 11, 2004 Report Share Posted September 11, 2004 (edited) hey man, t hanks I did what you told me to, and it worked, but my resolution still doesnt work... when I put it on 1280 it is still the same as before... and everytyhing is large.... thanks for your time, tom <{POST_SNAPBACK}> in device section indentifier should be "NV AGP" i just had the same problem and if u have 24 as ur color depth try doing it 16... it worx more properly Edited September 11, 2004 by DruManiac Quote Link to comment Share on other sites More sharing options...
papaschtroumpf Posted September 11, 2004 Report Share Posted September 11, 2004 so as a general rule should the NvAGP option be set to "3" for best results or is this really motherboard specific? Quote Link to comment Share on other sites More sharing options...
ac_dispatcher Posted September 12, 2004 Report Share Posted September 12, 2004 (edited) I have another thing to try. Now Im not positive this is the case but. I don't do the "Display" section like Mandrake does. My reason/findings: This is your XF86Config-4: Subsection "Display" Depth 24 Virtual 1280 1024 EndSubsection This is mine: Subsection "Display" Depth 24 Modes "1280x1024" "1024x768" "800x600" "640x480" EndSubsection This is what I have found through trail and error (with NWN). From what I found if you have "Virtual 1280 1024" is basically locks that screen resolution. If you have "Modes "1280x1024" "1024x768" "800x600" "640x480"" it will allow programs to resize X for its needs. Now for the record I didn't read this no where I just saw it on another XF86Config and tried it - and it worked. Thru trial and error I came up with the conclusion. Give that a try. Edited September 12, 2004 by ac_dispatcher Quote Link to comment Share on other sites More sharing options...
chris z Posted September 12, 2004 Report Share Posted September 12, 2004 in device section indentifier should be "NV AGP" i just had the same problem and if u have 24 as ur color depth try doing it 16... it worx more properly <{POST_SNAPBACK}> not to be petty, but just to clarify, there is no space between Nv & AGP. per the Nvidia Documentation, (app-d) APPENDIX D: X CONFIG OPTIONS.............. Option "NvAGP" "integer" Configure AGP support. Integer argument can be one of: 0 : disable agp 1 : use NVIDIA's internal AGP support, if possible 2 : use AGPGART, if possible 3 : use any agp support (try AGPGART, then NVIDIA's AGP) Please note that NVIDIA's internal AGP support cannot work if AGPGART is either statically compiled into your kernel or is built as a module, but loaded into your kernel (some distributions load AGPGART into the kernel at boot up). Default: 3 (the default was 1 until after 1.0-1251). B) Chris Quote Link to comment Share on other sites More sharing options...
moskal Posted October 5, 2004 Author Report Share Posted October 5, 2004 ok guys, I changed it, and my FPS's work, but my resolution still doesnt.. here is my XFree86-4 # File generated by XFdrake. # ********************************************************************** # Refer to the XF86Config man page for details about the format of # this file. # ********************************************************************** Section "Files" # Multiple FontPath entries are allowed (they are concatenated together) # By default, Mandrake 6.0 and later now use a font server independent of # the X server to render fonts. FontPath "unix/:-1" EndSection Section "ServerFlags" #DontZap # disable <Crtl><Alt><BS> (server abort) #DontZoom # disable <Crtl><Alt><KP_+>/<KP_-> (resolution switching) AllowMouseOpenFail # allows the server to start up even if the mouse doesn't work EndSection Section "Module" Load "dbe" # Double-Buffering Extension Load "v4l" # Video for Linux Load "extmod" Load "type1" Load "freetype" Load "glx" # 3D layer EndSection Section "InputDevice" Identifier "Keyboard1" Driver "Keyboard" Option "XkbModel" "pc105" Option "XkbLayout" "en_US" Option "XkbOptions" "" EndSection Section "InputDevice" Identifier "Mouse1" Driver "mouse" Option "Protocol" "ExplorerPS/2" Option "Device" "/dev/mouse" Option "ZAxisMapping" "6 7" EndSection Section "Monitor" Identifier "monitor1" VendorName "Optiquest" ModelName "Optiquest Q95" HorizSync 30-86 VertRefresh 50-160 # Sony Vaio C1(X,XS,VE,VN)? # 1024x480 @ 85.6 Hz, 48 kHz hsync ModeLine "1024x480" 65.00 1024 1032 1176 1344 480 488 494 563 -hsync -vsync # TV fullscreen mode or DVD fullscreen output. # 768x576 @ 79 Hz, 50 kHz hsync ModeLine "768x576" 50.00 768 832 846 1000 576 590 595 630 # 768x576 @ 100 Hz, 61.6 kHz hsync ModeLine "768x576" 63.07 768 800 960 1024 576 578 590 616 EndSection Section "Device" Identifier "device1" VendorName "NVidia" BoardName "NVIDIA GeForce4 (generic)" Driver "nvidia" Option "DPMS" Option "NvAGP" "3" EndSection Section "Screen" Identifier "screen1" Device "device1" Monitor "monitor1" DefaultColorDepth 24 Subsection "Display" Depth 8 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 15 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 16 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 24 Modes "1280x1024" "1024x768" "800x600" "640x480" EndSubsection EndSection Section "ServerLayout" Identifier "layout1" InputDevice "Keyboard1" "CoreKeyboard" InputDevice "Mouse1" "CorePointer" Screen "screen1" EndSection Quote Link to comment Share on other sites More sharing options...
moskal Posted October 12, 2004 Author Report Share Posted October 12, 2004 anyone ? please help? I have GeForce 4 Ti... I've installed the NviDia already... Quote Link to comment Share on other sites More sharing options...
chris z Posted October 12, 2004 Report Share Posted October 12, 2004 i dunno, moskal. i don't (never have) played Quake, so i don't know how Quake display settings relate to normal display settings. something you may want to check into, though. in your original post you say you're trying to set the display to 1280x720. i don't see those monitor display settings anywhere in your XF86 file. and, if i'm not mistaken, based on the display modes given under the "monitor" "subsection display" settings, your monitor doesn't support 1280x720 mode. so, is there a way you can try setting it to 1280x1024 or something that's supported for your monitor? please keep in mind, i'm just guessing here. i don't know if this is a definite solution or not. just thought i'd throw that out since nobody else has come up with anything yet. Chris Quote Link to comment Share on other sites More sharing options...
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