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roc19

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Everything posted by roc19

  1. I got it to work just fine using Wine 0.9 from the WineHQ site.
  2. I wanted to see what all the fuss is about so I installed Ubuntu recently. It's not bad. For me it did not detect and configure things as well as Mandriva always has. In Ubuntu I had to hand configure the X server for my dual monitor which Mandriva picked up on with no hand configuring at all. I was not fond of it's text based installer. It's straight-forward and pretty easy to use but I've become spoiled on a GUI installer. The real star of the show for Ubuntu is apt-get. It's just as easy to install things with it as it is with urpmi.
  3. Perhaps try installing smb4k. Lets you mount samba shares quick and easily and once they are mounted it will remember the share and automatically mount them when the program is started.
  4. I am using MDK 9.2 with a Rage 128 Pro Ultra AGP video card. The video seems to work fine but I cannot get 3D accleration to work. I've been up and down my XFConfig file and I installed the drivers from the DRI project but no matter what I do I cannot get the 3D to work. If anyone has any suggestions please let me know.
  5. I have a Rage Pro Turbo in my system and I used the mach64 driver. Everything works fine. Including the 3d accleration.
  6. I've got a Voodoo3 3000 and it plays RTCW just fine. I haven't tried ET yet though.
  7. If you run drakconf you can run through the setup for the X. If you are using MDK9 you can select the to use the version of X that has hardware acceleration. I can't think of the version at the moment. I believe it is 4.2. It will say 3D acceleration so just choose that one and it should work fine. I've got a Voodoo3 3000 and it plays OpenGL games very well.
  8. roc19

    Quake 2 too dark.

    I thought about doing that but there are 2 things: 1. I believe I've seen the command switch somewhere where I can change the gamma when I enter the command to start the game. It is just I cannot seem to find that switch anywhere. 2. If I write a script, how can I tell the system in the script to change the gamm back to it's normal settings once I exit the game. I don't want to have to do 2 scripts, 1 for starting the game and one for after I exit the game. That's too much of a pain in the butt.
  9. roc19

    Quake 2 too dark.

    Does anyone out there no how to turn up the gamma on Quake 2? I've got the brightness turned all the way up but the game is still too dark to play. If I turn up the gamma using the xgamma command and then run the game everything is cool but I really don't like to have to turn the gamma up and down everytime I go to play. I'm pretty sure there is a command line option to adjust the gamma but I can't seem to find it anywhere.
  10. roc19

    centericq

    I installed it using urpmi. If you have the contribs sources setup in rpmdrake all you have to do is urpmi centericq.
  11. I'm running MDK 9.0 and running OpenOffice 1.0.2. OO runs fine in KDE but when I start it in Gnome it start up and I get to the first screen and then the program just closes. I've tried uninstalling and reinstalling it but that doesn't help. I also had this problem with the previous version of OO that's why I upgraded. Any ideas on what to do? I would really like OO to work on both KDE and Gnome since I switch between the two a bit.
  12. Well it looks like my games are still freezing. The "mem=nopentium" line in lilo did help somewhat but every now and again I still get a frozen system. It would be a big big deal but it does happen enough to be a really big pain in the butt. Looking for any other ideas.
  13. I've been using mldonkey for the last few months just fine. About a week or 2 ago mldonkey started killing my net connection. I'm on AT&T cable. I don't know why this is happening all of a sudden since mldonkey was working so good. I know someone that is a tech for AT&T so I'm going to pick his brain and see if he knows anything.
  14. roc19

    kbilliards

    I tried downloading the RPMs and the src RPM won't recompile and regular RPM won't install. I've been playing foobillard for now so I'll worry about kbillard later.
  15. I added the "mem=nopentium" line and that seems to have did the trick. UT froze on me once but I had some other things running that might have locked it up. Quake 3 and Tuxracer are working fine and haven't locked up when I exit them.
  16. roc19

    kbilliards

    Below are some of the last lines of output I get when I try to compile kbilliards In file included from /usr/include/c++/3.2/backward/iostream.h:31, from edgeobject.cpp:19: /usr/include/c++/3.2/backward/backward_warning.h:32:2: warning: #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <sstream> instead of the deprecated header <strstream.h>. To disable this warning use -Wno-deprecated. source='ball.cpp' object='ball.o' libtool=no depfile='.deps/ball.Po' tmpdepfile='.deps/ball.TPo' depmode=gcc3 /bin/sh ../admin/depcomp g++ -DHAVE_CONFIG_H -I. -I. -I.. -I/usr/lib/qt3/include -I/usr/X11R6/include -DQT_THREAD_SUPPORT -D_REENTRANT -O2 -fno-exceptions -fno-check-new -c -o ball.o `test -f ball.cpp || echo './'`ball.cpp In file included from /usr/include/c++/3.2/backward/iostream.h:31, from ball.cpp:19: /usr/include/c++/3.2/backward/backward_warning.h:32:2: warning: #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <sstream> instead of the deprecated header <strstream.h>. To disable this warning use -Wno-deprecated. source='kbilliards.cpp' object='kbilliards.o' libtool=no depfile='.deps/kbilliards.Po' tmpdepfile='.deps/kbilliards.TPo' depmode=gcc3 /bin/sh ../admin/depcomp g++ -DHAVE_CONFIG_H -I. -I. -I.. -I/usr/lib/qt3/include -I/usr/X11R6/include -DQT_THREAD_SUPPORT -D_REENTRANT -O2 -fno-exceptions -fno-check-new -c -o kbilliards.o `test -f kbilliards.cpp || echo './'`kbilliards.cpp In file included from /usr/include/c++/3.2/backward/iostream.h:31, from kbilliards.cpp:26: /usr/include/c++/3.2/backward/backward_warning.h:32:2: warning: #warning This file includes at least one deprecated or antiquated header. Please consider using one of the 32 headers found in section 17.4.1.2 of the C++ standard. Examples include substituting the <X> header for the <X.h> header for C++ includes, or <sstream> instead of the deprecated header <strstream.h>. To disable this warning use -Wno-deprecated. kbilliards.cpp: In member function `void Kbilliards::saveSettings()': kbilliards.cpp:798: choosing `void KConfigBase::writeEntry(const char*, double, bool, bool, char, int, bool)' over `void KConfigBase::writeEntry(const char*, const QStrList&, char, bool, bool, bool)' kbilliards.cpp:798: because worst conversion for the former is better than worst conversion for the latter kbilliards.cpp:798: choosing `void KConfigBase::writeEntry(const char*, double, bool, bool, char, int, bool)' over `void KConfigBase::writeEntry(const QString&, const QStrList&, char, bool, bool, bool)' kbilliards.cpp:798: because worst conversion for the former is better than worst conversion for the latter kbilliards.cpp:799: choosing `void KConfigBase::writeEntry(const char*, double, bool, bool, char, int, bool)' over `void KConfigBase::writeEntry(const char*, const QStrList&, char, bool, bool, bool)' kbilliards.cpp:799: because worst conversion for the former is better than worst conversion for the latter kbilliards.cpp:799: choosing `void KConfigBase::writeEntry(const char*, double, bool, bool, char, int, bool)' over `void KConfigBase::writeEntry(const QString&, const QStrList&, char, bool, bool, bool)' kbilliards.cpp:799: because worst conversion for the former is better than worst conversion for the latter kbilliards.cpp:800: choosing `void KConfigBase::writeEntry(const char*, double, bool, bool, char, int, bool)' over `void KConfigBase::writeEntry(const char*, const QStrList&, char, bool, bool, bool)' kbilliards.cpp:800: because worst conversion for the former is better than worst conversion for the latter kbilliards.cpp:800: choosing `void KConfigBase::writeEntry(const char*, double, bool, bool, char, int, bool)' over `void KConfigBase::writeEntry(const QString&, const QStrList&, char, bool, bool, bool)' kbilliards.cpp:800: because worst conversion for the former is better than worst conversion for the latter make[3]: *** [kbilliards.o] Error 1 make[3]: Leaving directory `/home/reggie/Downloads/kbilliards-0.4/kbilliards' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/reggie/Downloads/kbilliards-0.4/kbilliards' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/reggie/Downloads/kbilliards-0.4' make: *** [all] Error 2 I hope this helps.
  17. roc19

    kbilliards

    Are you sure you went to the correct site. Here's the address http://members.xoom.virgilio.it/samuele_c/...ards/index.html
  18. roc19

    kbilliards

    Has anyone been able to compile kbilliards under MDK 9.0? I really would like to add this to my growing collection of games but I can't seem to get it compiled and installed. I think it needs KDE 3.1 and I 've got KDE 3.1rc6. I will get around to compiling 3.1 final one of these days but for right now I figured I should be able to get this game a going.
  19. I've got a Voodoo 3 3000 AGP card. I'm running MDK 9.0. The card is working great and it plays Quake3 and Unreal Tournament like nobody's business but I do have a bit of a problem. When I'm playing a game and I go to exit the game my screen freezes and I can't do anything but restart the computer. This seems to only happen with games like Quake3, UT, Tuxracer, etc.... It doesn't happen everytime but it happens enough that it's really bothering me. If I wanted to reboot all the time I would have kept using Windows 98. If anybody knows what I should do let me know.
  20. roc19

    Video Players....

    Sinek, Totem, and aviplay are pretty good players. They use the same libs as Xine so anything xine can play these players can play. I like them cause they have much simpler interfaces than xine or mplayer.
  21. roc19

    Karting Race

    The website says it will not run on Voodoo card. :(
  22. Check out http://frankscorner.org/wine It says how to get Kaaza working. You can also check out http://appdb.winehq.org
  23. There's an rpm for BII in the contribs directory of mandrake.secsup.org. If you have that setup in rpmdrake you can just install it right from there. I have Mac OS 8.1 and I fire it up every once in awhile.
  24. I've can get IE to start but it won't load any webpages. I know I'm getting close to get to work but I just haven't found that one or two little things that make it browse webpages.
  25. Here's the list of games I got to work in the various versions of wine. Quake 2 Unreal Tournament Rollercoaster Tycoon Delta Force 2 Delta Force Command & Conquer Return to Castle Wolfenstein Half-Life
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