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moskal

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  1. moskal

    FPS

    anyone ? please help? I have GeForce 4 Ti... I've installed the NviDia already...
  2. moskal

    FPS

    ok guys, I changed it, and my FPS's work, but my resolution still doesnt.. here is my XFree86-4 # File generated by XFdrake. # ********************************************************************** # Refer to the XF86Config man page for details about the format of # this file. # ********************************************************************** Section "Files" # Multiple FontPath entries are allowed (they are concatenated together) # By default, Mandrake 6.0 and later now use a font server independent of # the X server to render fonts. FontPath "unix/:-1" EndSection Section "ServerFlags" #DontZap # disable <Crtl><Alt><BS> (server abort) #DontZoom # disable <Crtl><Alt><KP_+>/<KP_-> (resolution switching) AllowMouseOpenFail # allows the server to start up even if the mouse doesn't work EndSection Section "Module" Load "dbe" # Double-Buffering Extension Load "v4l" # Video for Linux Load "extmod" Load "type1" Load "freetype" Load "glx" # 3D layer EndSection Section "InputDevice" Identifier "Keyboard1" Driver "Keyboard" Option "XkbModel" "pc105" Option "XkbLayout" "en_US" Option "XkbOptions" "" EndSection Section "InputDevice" Identifier "Mouse1" Driver "mouse" Option "Protocol" "ExplorerPS/2" Option "Device" "/dev/mouse" Option "ZAxisMapping" "6 7" EndSection Section "Monitor" Identifier "monitor1" VendorName "Optiquest" ModelName "Optiquest Q95" HorizSync 30-86 VertRefresh 50-160 # Sony Vaio C1(X,XS,VE,VN)? # 1024x480 @ 85.6 Hz, 48 kHz hsync ModeLine "1024x480" 65.00 1024 1032 1176 1344 480 488 494 563 -hsync -vsync # TV fullscreen mode or DVD fullscreen output. # 768x576 @ 79 Hz, 50 kHz hsync ModeLine "768x576" 50.00 768 832 846 1000 576 590 595 630 # 768x576 @ 100 Hz, 61.6 kHz hsync ModeLine "768x576" 63.07 768 800 960 1024 576 578 590 616 EndSection Section "Device" Identifier "device1" VendorName "NVidia" BoardName "NVIDIA GeForce4 (generic)" Driver "nvidia" Option "DPMS" Option "NvAGP" "3" EndSection Section "Screen" Identifier "screen1" Device "device1" Monitor "monitor1" DefaultColorDepth 24 Subsection "Display" Depth 8 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 15 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 16 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 24 Modes "1280x1024" "1024x768" "800x600" "640x480" EndSubsection EndSection Section "ServerLayout" Identifier "layout1" InputDevice "Keyboard1" "CoreKeyboard" InputDevice "Mouse1" "CorePointer" Screen "screen1" EndSection
  3. moskal

    FPS

    hey man, t hanks I did what you told me to, and it worked, but my resolution still doesnt work... when I put it on 1280 it is still the same as before... and everytyhing is large.... thanks for your time, tom
  4. moskal

    FPS

    ok here you go: [tom@localhost tom]$ glxinfo name of display: :0.0 Loading required GL library /usr/lib/libGL.so.1 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample client glx vendor string: NVIDIA Corporation client glx version string: 1.3 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce4 Ti 4800 SE/AGP/SSE/3DNOW! OpenGL version string: 1.5.1 NVIDIA 61.06 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x23 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x24 24 tc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x25 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x26 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x28 24 tc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x29 24 tc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x2a 24 tc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x2c 24 tc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x2d 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x2e 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 2 1 Ncon 0x2f 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 2 1 Ncon 0x30 24 tc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 4 1 Ncon 0x31 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 4 1 Ncon 0x32 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 2 1 Ncon 0x33 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 2 1 Ncon 0x34 24 tc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 4 1 Ncon 0x35 24 tc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 4 1 Ncon 0x36 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x37 24 dc 0 32 0 r . . 8 8 8 0 0 24 8 16 16 16 16 0 0 None 0x38 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 None 0x39 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x3a 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x3b 24 dc 0 32 0 r . . 8 8 8 0 0 16 0 16 16 16 16 0 0 None 0x3c 24 dc 0 32 0 r . . 8 8 8 8 0 16 0 16 16 16 16 0 0 None 0x3d 24 dc 0 32 0 r y . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x3e 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x3f 24 dc 0 32 0 r . . 8 8 8 0 0 0 0 16 16 16 16 0 0 None 0x40 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 None 0x41 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 2 1 Ncon 0x42 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 2 1 Ncon 0x43 24 dc 0 32 0 r y . 8 8 8 0 0 24 8 16 16 16 16 4 1 Ncon 0x44 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 4 1 Ncon 0x45 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 2 1 Ncon 0x46 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 2 1 Ncon 0x47 24 dc 0 32 0 r y . 8 8 8 0 0 16 0 16 16 16 16 4 1 Ncon 0x48 24 dc 0 32 0 r y . 8 8 8 8 0 16 0 16 16 16 16 4 1 Ncon tom@localhost tom]$ glxgears Loading required GL library /usr/lib/libGL.so.1 18192 frames in 5.0 seconds = 3638.400 FPS 18897 frames in 5.0 seconds = 3779.400 FPS 18934 frames in 5.0 seconds = 3786.800 FPS 18879 frames in 5.0 seconds = 3775.800 FPS 19015 frames in 5.0 seconds = 3803.000 FPS X connection to :0.0 broken (explicit kill or server shutdown). XF86Config-4 File generated by XFdrake. # ********************************************************************** # Refer to the XF86Config man page for details about the format of # this file. # ********************************************************************** Section "Files" # Multiple FontPath entries are allowed (they are concatenated together) # By default, Mandrake 6.0 and later now use a font server independent of # the X server to render fonts. FontPath "unix/:-1" EndSection Section "ServerFlags" #DontZap # disable <Crtl><Alt><BS> (server abort) AllowMouseOpenFail # allows the server to start up even if the mouse doesn't work #DontZoom # disable <Crtl><Alt><KP_+>/<KP_-> (resolution switching) EndSection Section "Module" Load "dbe" # Double-Buffering Extension Load "v4l" # Video for Linux Load "extmod" Load "type1" Load "freetype" Load "glx" # 3D layer EndSection Section "InputDevice" Identifier "Keyboard1" Driver "Keyboard" Option "XkbModel" "pc105" Option "XkbLayout" "en_US" Option "XkbOptions" "" EndSection Section "InputDevice" Identifier "Mouse1" Driver "mouse" Option "Protocol" "ExplorerPS/2" Option "Device" "/dev/mouse" Option "ZAxisMapping" "6 7" EndSection Section "Monitor" Identifier "monitor1" VendorName "Optiquest" ModelName "Optiquest Q95" HorizSync 30-86 VertRefresh 50-160 # Sony Vaio C1(X,XS,VE,VN)? # 1024x480 @ 85.6 Hz, 48 kHz hsync ModeLine "1024x480" 65.00 1024 1032 1176 1344 480 488 494 563 -hsync -vsync # TV fullscreen mode or DVD fullscreen output. # 768x576 @ 79 Hz, 50 kHz hsync ModeLine "768x576" 50.00 768 832 846 1000 576 590 595 630 # 768x576 @ 100 Hz, 61.6 kHz hsync ModeLine "768x576" 63.07 768 800 960 1024 576 578 590 616 EndSection Section "Device" Identifier "device1" VendorName "NVidia" BoardName "NVIDIA GeForce4 (generic)" Driver "nvidia" Option "DPMS" EndSection Section "Screen" Identifier "screen1" Device "device1" Monitor "monitor1" DefaultColorDepth 24 Subsection "Display" Depth 8 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 15 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 16 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 24 Virtual 1280 1024 EndSubsection EndSection Section "ServerLayout" Identifier "layout1" InputDevice "Keyboard1" "CoreKeyboard" nputDevice "Mouse1" "CorePointer" Screen "screen1" EndSection hope thi8s helps, and thanks for your time
  5. moskal

    FPS

    Hey guys I have GeForce 4 ti and it works perfectly in windows.... I installed the NVIDIA drivers on my box and it seems to do good in the glxgears, but when I turn on my game, Quake 3, I cant change to the higher resolution than 1024... when I put it on 1280x720 nothing changes, or my screen gets very big... I put max fps 125, and it still sometimes looks choppy or rusty... I dont know what to do... please help... [moved from Software by spinynorman]
  6. moskal

    Karamba

    isnt it easier to urpmi karamba? that worked for me
  7. Oh sorry scoopy, didn't think about that, next time I will, and thanks ;) Tom [copy of preceding post removed by spinynorman - please use 'add reply' button]
  8. You guys got something for KDE? if yes then plz could u tell me, thanks Tom
  9. Hey guys is there some easy prog, to make your own, by easy I mean a one that you dont have to know no code... sorry to bother u... or a program with a website with some themes aready made?... And can you use the themes from WinCustomize on linux? Thanks, Tom
  10. hey guys I have one little question, how do you use the themes from WinCustomize website? Thanks, Tom
  11. I fallowed this from LQ: And when I rebooted I got a long error, so I did not feel like copying it on the paper and then typing it in because it was pretty late and I had to get up in the morning, so I reinstalled it (yes a quick reinstallation) Today I'll try the technique from h**p://www.mandrakeusers.org/index.php?showtopic=4567 here, and I'll let you guys know how did it go... Thanks for your time! Tom
  12. Yes, I did that, but then I got an error and I couldnt start my X, and I didnt know what to do and i reinstalled my MDK :-/ now im scared to do it again... hehe what a newbie i am Tom
  13. hey guys, could someone tell me how do you install NVIDIA drivers for GeForce Ti, on Mandrake 10? Thanks, Tom [moved from Software by spinynorman]
  14. moskal

    Eterm

    Ok thanks Ill go on IRC when I get home, because I am at work right now, thanks for your time Tom
  15. moskal

    Eterm

    Hey, Thanks for this, this is awsome, I have one question tho, Where did you get the weather forecast from? and what program did you use to set up your theme and stuff like that, Do you know any easy programs that help you make your desktop look the way you want it? and by easy I mean a program where you can do somehting without writing any scripts, sorry but I am a newb and dont really know much about scripts thanks! Tom
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