no sound: it says the device is busy but I run xmms with no problem. Then I close xmms and go to AA but....
CODE
open /dev/[sound/]dsp: Device or resource busy
Backtrace:
[ 1] ./Core.so [0x4086f34a]
[ 2] /lib/i686/libpthread.so.0 [0x40c485ce]
[ 3] /lib/i686/libc.so.6 [0x40a2d3b8]
[ 4] ./Engine.so(UpdateParticles__12UMeshEmitterf+0x29) [0x402581d9]
[ 5] ./Engine.so(Tick__8AEmitterf10ELevelTick+0x524) [0x40287674]
[ 6] ./Engine.so(Tick__6ULevel10ELevelTickf+0x294) [0x40252b28]
[ 7] ./Engine.so(Tick__11UGameEnginef+0x2a4) [0x40211968]
[ 8] ./armyops-bin(wvsnprintf__FPwiPCwPv+0x7aa) [0x804ce0e]
[ 9] ./armyops-bin(main+0x25d7) [0x8050947]
[10] /lib/i686/libc.so.6(__libc_start_main+0xc7) [0x40a1a7f7]
[11] ./armyops-bin(GetFullName__C7UObjectPw+0x5d) [0x804c6e1]
Signal: SIGSEGV [segmentation fault]
Aborting.
Backtrace:
[ 1] ./Core.so [0x4086f34a]
[ 2] /lib/i686/libpthread.so.0 [0x40c485ce]
[ 3] /lib/i686/libc.so.6 [0x40a2d3b8]
[ 4] ./Engine.so(UpdateParticles__12UMeshEmitterf+0x29) [0x402581d9]
[ 5] ./Engine.so(Tick__8AEmitterf10ELevelTick+0x524) [0x40287674]
[ 6] ./Engine.so(Tick__6ULevel10ELevelTickf+0x294) [0x40252b28]
[ 7] ./Engine.so(Tick__11UGameEnginef+0x2a4) [0x40211968]
[ 8] ./armyops-bin(wvsnprintf__FPwiPCwPv+0x7aa) [0x804ce0e]
[ 9] ./armyops-bin(main+0x25d7) [0x8050947]
[10] /lib/i686/libc.so.6(__libc_start_main+0xc7) [0x40a1a7f7]
[11] ./armyops-bin(GetFullName__C7UObjectPw+0x5d) [0x804c6e1]
Signal: SIGSEGV [segmentation fault]
Aborting.
The game is running faster than windows! but it is crashing. :(