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Full Version: what was that gaming project called again?
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Darkelve
I'm trying to remember the name of a technology that promised to make windows games playable on Linux...

it was a bit like Wine, but different... they talked about recompiling something and then they'd have an identical version functionality-wise, but fit to run on another OS... I forgot the name though.

Does that ring a bell with anyone?
SoulSe
It's called Cedega. Find it at www.transgaming.com with a community site at www.transgaming.org

It was previously called WineX
Darkelve
Not Cedega... I'm aware of that. It was something else still. Something to do with compiling (re-compiling?) binaries... hmmm I don't think that makes sense...
SoulSe
Loki?
Darkelve
Good try, but no... if I remember correctly, it also had the name of some kind of fruit or plant... if that helps any tongue.gif

The approach they'd take was different then Wine's too. Not by rebuilding Windows API.
theYinYeti
Would it be ReactOS?

Or maybe Plex86? This one has nothing to do with what it once was. Plex86 used to be a light-weight alternative to Bochs for x86 machines only, relying as much as possible on real-hardware, so that there wouldn't be much need for emulation, thus permitting rather good performances. Unfortunately, the task was probably too big, and it never got actually usable; the project eventually slowed to a halt, until it was awaken again with new (and more realistic) goals.

Yves.
Darkelve
No it wasn't plex or bochs, although I do remember when reading the article I remember some comments about how it was similar to the Bochs way...

And IIRC, it was specifically about games and promising to deliver a Linux or OSX binary which would run the game at the same quality/speed as if it was running natively.
tyme
alky
Darkelve
Indeed, that's it. Thanks smile.gif
QUOTE (tyme @ Mar 13 2007, 02:56 PM) *
tyme
It took some googling to find, but I knew exactly what you were looking for because I remember reading about it with great interest. Unfortunately the site is blocked at work, so I can't see what the status is! Guess I'll have to take care of that when I get home.
SoulSe
It's timing out for me... seems the page is either down or has been removed.
Mhn
QUOTE (SoulSe @ Mar 13 2007, 08:53 PM) *
It's timing out for me... seems the page is either down or has been removed.

same for me
Greg2
Here's some info:
http://www.fallingleafsystems.com/
SoulSe
Just to confirm that http://www.fallingleafsystems.com/ is the right address. The alkyproject url just times out.

It looks like a really interesting project. The fact that a compiler must be developed for each game individually makes it a lot of work though, but I can't think of a better way to do it.

It'll be interesting to see what becomes of this.
Darkelve
What I'm really interested in, is the quality and performance they can give a title versus the time it takes them to get there. If they succeed in getting their first DX10 title compiled by the time that Wine already has a well-performing DX10 implementation, then what's the point... except for a couple of odd titles?

I'm guessing it took them a long time to develop their "base" and can now get stuff running faster. But there's no concrete evidence that's actually the case.

I can think of:
- full support/compatibility (working sound etc.)
- speed (FPS)
- copy protection schemes will work (I think?)

I asked some questions on the forums, but apparently the forum moderator didn't get around posting it yet.

I'm interested, but it's more of a wait-and-see approach.
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