Smorgje Posted May 5, 2005 Report Share Posted May 5, 2005 (edited) I have my nVidia-driver installed correctly, everything works, glxgears and even Quake3 Arena. BUT: Doom3 doesn't :( I have an nVidia GeForce 4 Ti4200 (Abit Siluro) with the latest drivers (at least, the were the latest last week) Here's my output from glxinfo: $ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: No server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample client glx vendor string: SGI client glx version string: 1.2 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIX_fbconfig OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW! OpenGL version string: 1.2 (1.5.3 NVIDIA 71.74) OpenGL extensions: GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_texgen_reflection, GL_NV_texture_rectangle, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x23 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x24 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x25 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x26 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x28 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x29 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x2a 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x2c 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x2d 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x2e 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x2f 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x30 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x31 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x32 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x33 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x34 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x35 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x36 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x37 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x38 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x39 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x3a 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x3b 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x3c 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x3d 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x3e 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x3f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x40 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x41 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x42 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x43 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x44 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x45 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x46 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x47 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x48 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x49 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x4a 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x4b 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x4c 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x4d 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x4e 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x4f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x50 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x51 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x52 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x53 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x54 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x55 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x56 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x57 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x58 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon Does anybody know how to turn on Direct Rendering? [edit] Changed the subject, since it is solved ;-) [/edit] Edited May 5, 2005 by Smorgje Quote Link to comment Share on other sites More sharing options...
Ixthusdan Posted May 5, 2005 Report Share Posted May 5, 2005 As root, type "nvidia-settings" in a console. You will be presented with a gui that has nuts and bolts adjustments. I also believe you will only have available that which your card can do. Quote Link to comment Share on other sites More sharing options...
Smorgje Posted May 5, 2005 Author Report Share Posted May 5, 2005 Yeah, but that won't give me a chance to turn on direct rendering? Quote Link to comment Share on other sites More sharing options...
Smorgje Posted May 5, 2005 Author Report Share Posted May 5, 2005 (edited) I thought I'd put up some more details: System: CPU: AMD Athlon XP 2100+ MB: Asus A7V8X (VIA chipset) Mem: 512M OS: Mandrake Linux 10.1 Official - Download Edition My xorg.conf file: # File generated by XFdrake. # ********************************************************************** # Refer to the XF86Config man page for details about the format of # this file. # ********************************************************************** Section "Files" # Multiple FontPath entries are allowed (they are concatenated together) # By default, Mandrake 6.0 and later now use a font server independent of # the X server to render fonts. FontPath "unix/:-1" EndSection Section "ServerFlags" #DontZap # disable <Crtl><Alt><BS> (server abort) AllowMouseOpenFail # allows the server to start up even if the mouse doesn't work #DontZoom # disable <Crtl><Alt><KP_+>/<KP_-> (resolution switching) EndSection Section "Module" Load "dbe" # Double-Buffering Extension Load "v4l" # Video for Linux Load "extmod" Load "type1" Load "freetype" Load "/usr/X11R6/lib/modules/extensions/libglx.so" # 3D layer # Load "glx" EndSection Section "InputDevice" Identifier "Keyboard1" Driver "keyboard" Option "XkbModel" "pc105" Option "XkbLayout" "us_intl" Option "XkbOptions" "" EndSection Section "InputDevice" Identifier "Mouse1" Driver "mouse" Option "Protocol" "ExplorerPS/2" Option "Device" "/dev/mouse" Option "ZAxisMapping" "6 7" EndSection Section "Monitor" Identifier "monitor1" VendorName "Plug'n Play" HorizSync 31.5-67 VertRefresh 50-75 # Sony Vaio C1(X,XS,VE,VN)? # 1024x480 @ 85.6 Hz, 48 kHz hsync ModeLine "1024x480" 65.00 1024 1032 1176 1344 480 488 494 563 -hsync -vsync # Dell D800 and few Inspiron (16/10) 1280x800 ModeLine "1280x800" 147.89 1280 1376 1512 1744 800 801 804 848 # Dell D800 and few Inspiron (16/10) 1680x1050 ModeLine "1680x1050" 214.51 1680 1800 1984 2288 1050 1051 1054 1103 # Dell D800 and few Inspiron (16/10) 1920x1200 ModeLine "1920x1200" 230 1920 1936 2096 2528 1200 1201 1204 1250 +HSync +VSync # TV fullscreen mode or DVD fullscreen output. # 768x576 @ 79 Hz, 50 kHz hsync ModeLine "768x576" 50.00 768 832 846 1000 576 590 595 630 # 768x576 @ 100 Hz, 61.6 kHz hsync ModeLine "768x576" 63.07 768 800 960 1024 576 578 590 616 EndSection Section "Device" Identifier "device1" VendorName "nVidia" BoardName "NVIDIA GeForce4 (generic)" Driver "nvidia" Option "DPMS" EndSection Section "Screen" Identifier "screen1" Device "device1" Monitor "monitor1" DefaultColorDepth 24 Subsection "Display" Depth 8 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 15 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 16 Virtual 1280 1024 EndSubsection Subsection "Display" Depth 24 Virtual 1280 1024 EndSubsection EndSection Section "ServerLayout" Identifier "layout1" InputDevice "Keyboard1" "CoreKeyboard" InputDevice "Mouse1" "CorePointer" Screen "screen1" EndSection If you need any more info, please ask. Edited May 5, 2005 by Smorgje Quote Link to comment Share on other sites More sharing options...
SoulSe Posted May 5, 2005 Report Share Posted May 5, 2005 Change: # load "glx" to: load "glx" In the Modules section... you need to load that for direct rendering ;) Just uncomment it basically. Quote Link to comment Share on other sites More sharing options...
Smorgje Posted May 5, 2005 Author Report Share Posted May 5, 2005 (edited) I've tried that, but then it won't even run Quake3 with GL Extensions.... Edited May 5, 2005 by Smorgje Quote Link to comment Share on other sites More sharing options...
Smorgje Posted May 5, 2005 Author Report Share Posted May 5, 2005 Well, I've done that now. But no luck. By using both the Load "/usr/X11R6/lib/modules/extensions/libglx.so" # 3D layer Load "glx" lines, I still get GL-Extensions in Quake 3. But nothing changed in my output of glxinfo. And Doom3 still ain't working :-( Quote Link to comment Share on other sites More sharing options...
Smorgje Posted May 5, 2005 Author Report Share Posted May 5, 2005 I forgot to say, I've had Doom3 working under mdk 10.0 without any problems. I did no different now than I did then, except for the first line of the above post. I still don't really understand the problem. I mean, glxgears works fine, no complains. Same goes for Quake3 Arena. I must admit I really have no idea what this "Direct rendering" does, I'm not even sure it really is the problem, it's just something I caught up searching the forums. I also know my son has an ATI card and his glxinfo does say he has Direct rendering enabled. (He runs mdk 10.1 too). Doom3 runs quite good on his machine (although he has to keep the resolution down to 640x480, but that's no different from what he had to do when he still used winblows) Quote Link to comment Share on other sites More sharing options...
tyme Posted May 5, 2005 Report Share Posted May 5, 2005 (edited) try changing: Option "DPMS" to: # Option "DPMS" that is, comment it out. Direct Rendering basically gives the job of rendering the screen (it's contents) to the graphics card, where as normally your X server renders the screen. It's only used when running 3d graphics programs, IIRC. Edited May 5, 2005 by tymark Quote Link to comment Share on other sites More sharing options...
Smorgje Posted May 5, 2005 Author Report Share Posted May 5, 2005 Well, tried that too now... Didn't do a thing. But I was wondering. Is it enough to restart my X-server by running: service dm restart as root? Or should I reboot my complete system for these changes to take effect? Quote Link to comment Share on other sites More sharing options...
Smorgje Posted May 5, 2005 Author Report Share Posted May 5, 2005 It's only now that I realise this: <---cut---> server glx version string: 1.3 <---cut---> client glx vendor string: SGI client glx version string: 1.2 <---cut---> The server and client glx are different versions. Could this be a problem? Quote Link to comment Share on other sites More sharing options...
Smorgje Posted May 5, 2005 Author Report Share Posted May 5, 2005 (edited) I solved it using the nVidia forums. I'll give the solution so all can use it. Even if you don't have problems, you should do this, it will speed up your graphics to over twice it's speed! If you're output from glxinfo looked somewhat like mine before (especially the difference between the server GLX and the client GLX, you should run this script: #!/bin/sh # Usage: nvidia-use <enable|disable> # Switch between nvidia and nv use. You need to restart X for "nv" # (c) GPL by jlo VERSION="2005.04.07" if [ "$1" == "enable" ]; then ln -f -s ../../lib/libGL.so.1.0.7174 /usr/X11R6/lib/libGL.so.1 ln -f -s ../../lib/libGL.so.1.0.7174 /usr/X11R6/lib/libGL.so perl -pe 's/^\s+Driver\s+\"nv\"\s*$/\tDriver "nvidia"\n/;' -i /etc/X11/xorg.conf else ln -f -s libGL.so.1.2 /usr/X11R6/lib/libGL.so.1 ln -f -s libGL.so.1.2 /usr/X11R6/lib/libGL.so perl -pe 's/^\s+Driver\s+\"nvidia\"\s*$/\tDriver "nv"\n/;' -i /etc/X11/xorg.conf fi Then, as root, run it as sh nvidia-use.sh enable Make sure you replace the version in the first 2 lines starting with ln -f -s to your version of the nVidia driver. THEN your glxinfo will look like: $ glxinfo name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.3 server glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample client glx vendor string: NVIDIA Corporation client glx version string: 1.3 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync, GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GLX_NV_float_buffer GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control, GLX_ARB_multisample, GLX_ARB_get_proc_address OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce4 Ti 4200 with AGP8X/AGP/SSE/3DNOW! OpenGL version string: 1.5.3 NVIDIA 71.74 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint, GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1, GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x23 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x24 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x25 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x26 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x27 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x28 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x29 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x2a 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x2b 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x2c 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x2d 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x2e 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x2f 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x30 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x31 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x32 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x33 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x34 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x35 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x36 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x37 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x38 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x39 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x3a 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x3b 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x3c 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x3d 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x3e 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x3f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None 0x40 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None 0x41 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x42 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x43 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None 0x44 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None 0x45 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x46 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x47 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None 0x48 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None 0x49 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x4a 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x4b 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x4c 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x4d 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon 0x4e 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon 0x4f 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon 0x50 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon 0x51 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x52 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x53 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x54 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon 0x55 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon 0x56 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon 0x57 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon 0x58 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon Note these 3 parts: direct rendering: Yes and server glx vendor string: NVIDIA Corporation server glx version string: 1.3 and client glx vendor string: NVIDIA Corporation client glx version string: 1.3 I now have over 3500 frames/sec with glxgears, whereas I had only about 1500 before running this script! Strangely enough, Quake3 ran before it, Doom3 didn't. But now Quake3 has a much higher framerate, as does tuxracer! I hope this will be helpfull to anybody! Greets! And thanks to all who tried to help me! Edited May 5, 2005 by Smorgje Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.