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Epic Games caught with their pants down :)


Relic2K
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Looks like Epic has finally acknowledge to hole in the Unreal Engine, and they definately messed up BIG TIME :D

 

From: "Thor Larholm" <thor@pivx.com>

To:<bugtraq@securityfocus.com>

Date: Tue, 11 Feb 2003 18:15:00 +0100

 

 

On February 5th, Luigi Auriemma of PivX Solutions released a tightly packed

advisory detailing multiple vulnerabilities in the Unreal network gaming

engine developed by Epic Games. These vulnerabilities affect both clients

and servers who are playing the plethora of games that are using the engine,

and has been readily exploitable for 5 years.

 

The press release:

http://www.pivx.com/press_releases/ueng-adv_pr.html

 

The advisory itself:

http://www.pivx.com/luigi/adv/ueng-adv.txt

 

Following both industry and personal standards, PivX gave Epic Games a

duration of 30 days to (at the very least) respond to our private

notification to them. After nothing had happened during that month we

prepared to release the advisory, yet once the press asked Epic Games for

comments they were suddenly very responsive. Promises to work closely with

us on the vulnerability and advisory were made and we managed to hold down

the press for several months after this. 60 days passed after this, without

any collaberation, honest effort or actual contact from Epic Games.

 

We released the advisory after 90 days had passed from the original vendor

notification. 90 days, in which we were played like fools, in which Epic

Games had ample time and sufficient opportunity to react and work with us on

a coordinated release. 90 days in which Epic Games, from the best of our

comprehension, had archived our communications in the thrash, during which

we received no serious communication except for crisis handling at the

originally planned release time.

 

On February 6th, BluesNews (among many others) could cite a quote from Mark

Rein, Epic Games Vice President:

 

"I won't sugar coat this. We f***ed up on this. Yes this is real and yes

this was brought to our attention and yes we should have fixed it by now."

http://www.bluesnews.com/cgi-bin/board.pl?...&threadid=39954

 

On February 11th the tides have changed, and TechTV are reporting public

legal threats from that same person:

 

"This is slanderous," he says. "They've taken this too far. We're getting

our lawyers involved with this."

http://www.techtv.com/news/security/story/...3417248,00.html

 

I fail to see how Mark Rein on one hand can publicly announce this to be a

real threat that they should have fixed earlier, and on the other hand can

announce the advisory to be false and malicious statements. There is no

slander or libel in any aspect of this, and the only imaginable outcome that

Mark Rein must have been aiming for by his declaration of layer involvement

is to silence future security research on Epic Games products through the

promise of unfounded barratry. As we know from precedents in the past, this

approach to security is counterproductive at best and encouraging for

underground security research at worst, and I can only hope for an official

retraction of this policy by Epic Games once other employees have had half a

minute to think about the implications and example that Mark Rein is setting

forth.

 

Now lets see how long they will take to finally fix some of the holes ?

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This is kinda old news (as in a couple of days old already).

 

What is more surprising,... the hole or the company's response to it???

 

At least only 1-2 Linux titles are effected.

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